Sunday, February 26, 2006

UFOs from the second Uknown Armies campaign

UFOs
A sugar cane factory somewhere on the edge of town, that was home to a mechanomancer for a good 3 months about 2 years ago. He brought food, a RV with his supplies, and memories. And then he built aliens. Since Frank Rosenberg is dead, no one is sure why he did this, and no one knows he did it. (He believed aliens had taught him mechanomancy, and wanted to create hybrid emissaries with the mothership.) His aliens are automatons who will go around thinking they are aliens, and trying to convince people about the mothership, and mechanomancy, which they've turned into a religion.
They'll make a lot of crop circles, kill a few cows, and see what happens. They are also building the classic flying saucer.

Aliens Take Two
The little pink men. Only they're really the psychic remnants of abused children, given form. Enjoy.
Sometimes, children die in horrible ways, their trust and devotion torn apart along with their lives. Sometimes they come back. It used to be as urban legends. The Eye Biting Man, the Guy With Pecils Stuck In His Eyes, The Hitchhiker. Now, then return as the Aliens, and take humans to an Otherspace where they abuse them horribly.
They're not human anymore, just demons with a very specific magick. Few notice that the alien effects are consistent with unnatural phenomenon, and fewer still have any idea what the aliens are. Sometimes, they do good things, for reasons of their own. Most of the time, they don't.

Aliens Take Three
CE-V encounters with aliens are those where you want an encounter to happen so it does. These are all the result of magekins creating greys. The effort is exhausting, and unless the magekin goes on board the craft (i.e. commits ritual acts with his creations) they don't exist for long. The magekin is often convinced they are marked by the aliens and abducted regularly, when they're the ones doing the abduction and creating their abductors.

Lastly, it's quite possible to make a school of magick around alien abduction. It's likely been done a few times. Only the ways of getting charges (and getting someone to probe your rectum for you - as an act of violation) have never let it catch on.

The Black Eyed Kids


'What do you call it when one takes another's bread?"
"Hunger."
- David Gerold and Larry Niven, "The Flying Sorcerers"
It's said they come to your door at night, two young children who don't act like children and want you to let them inside. It's the eyes that make you realize they're not children: matte black from rim to rim, like pools of liquid darkness and filled with some dark need. Those who let them in may die, but some of them tend to die later, by their own hand. No one knows. It would be another urban legend, if not for Neville Waldman.

You see, Neville was a stay-at-home dad. A rare enough thing, even now, but he'd once been so much more, in his mind. When he was young, back in glory days of B.C. (Before Children), he'd been a model. He'd loved himself, and only married once his days on the runway were over and the years of booze and drugs had begun to catch up to his body. His wife, Emily, was a computer programmer and made a small forture. He got a job at a clerk at a gas station. And he got older, and older, and began to hate his once-beautiful body.

One day he cut himself. And something changed, for as the blood flowed his appearance became young again. It lasted until he slept, and woke up normal, and old, and ugly. But he'd touched something bigger than himself.

He might have gone down the path of the fleshworker, if he'd been alone. But a week later Emily got pregnant. She spent most of the year working from home, and gave birth to their first son, Brandon. Emily and Neville talked it over, and it was decided that he would stay home and raise the children since she made more money. It wasn't that common in 1990 but Neville hated his job and was a bit scared of what could happen if he cut himself again.

In 1992 their next child, Owen, was born.Neville raised them both and realized that the stay-at-home option was, in the long run, a lot more work as his wife went into management (i.e. not working, but getting others to work) and had a lot of long business trips and in bed did things he'd never showed her. He got bitter, and angry, and wanted to regain her love, or shove it in down her throat and dance over the corpse (sometimes those urges are hard to tell apart). And so he spend his evenings when the kids were sleeping on the net, remembering his flesh once, and looking into it. He never found much until a chance visit to a website that wasn't there the next day made him wonder if others could do it, if it was really magick.

He got into the local scene, as a minor player with no real magick of his own because he still loved his wife in some fashion. He learned about avatars, and sought about becoming one, then discovered he was one. He, Neville Waldman, was an avatar of the Mother. Something inside him snapped at that, because it shattered all his ideas of masculinity (and memories of his older cousin Ronnie "playing" with him didn't help) and he knew he could only go so far in it, or leave it, but he did love his children.

Then Emily filed for divorce, wanting to live with a young up and coming executive, and Neville snapped when she said that SHE wanted their children. So he decided to become their mother. It took him over five months of insane dedication, and scared both his kids, but they loved dad even when he was cutting himself with a razor blade and glaring into a mirror.

Finally, one day Neville did something, something big. He was going for his eyebrows and poked an eye out. And got real power, terrible power that flooded through him and opened his mind to a larger world. He entered the bedroom of his sons, who were both sound asleep, and did the trick the old homeless vet had said could be done, if one was desperate enough. He whistled up a pack of tenebrae and, when they came to feed, he used his major charge and what remained of his Archetype to try and give birth to his living sons.

Neville was consumed by the pack. Brandon and Owen were as well, but in a different way. No one found their bodies, just Neville's missing eye. It was assumed he killed them. As with many other assumptions, it was only partly right.

Brandon and Owen were fused with the pack, for a time, as the pack went into them, through them, became them. It left them with eyes of darkness, and terrible needs and strangeness and no memory of who or what they had been.

Boy #1 and Boy #2, The Black Eyed Kids

Summary: Freaky kids who eat memories.

Description (boy #1): 14. Boy #1 is slightly taller than his companion, wearing a pull-over, hooded shirt with a sort of gray checked pattern and jeans. His skin's olive-colored and he has curly, medium-length brown hair. He exudes an air of quiet confidence.
Description (boy #2):Boy # 2 has pale skin with a trace of freckles. He is looking around nervously and dressed in a similar manner to his companion, but his pull-over is a light green color. His hair is a sort of pale orange. They don't seem to be related.
Description (both): Then you see their eyes. They are coal black. No pupil. No iris. Just two staring orbs reflecting the street lights, liquid pools of darkness.

Boy # 2 has pale skin with a trace of freckles, somewhere in that indeterminate age between 10 and 14. He's wearing g a pull-over, hooded light green shirt and jeans. His hair is a sort of pale orange and looks in need of combing.

Personality (Boy #1): Boy #1 is older, and clearly in charge. He wants memories to eat, to feel, to feast on, and needs them very badly, to the point where he likes to hurt people, to strip them of memories and let them live in the hope that they can supply him with more. He lives to find someone who can feed him all the time. To him, people are just things he takes from and not real in any true sense. He believes that if he eats enough memories his eyes will become normal and he'll gain a soul. He's also drawn to pain and likes inflicting it. His favourite pastime is ordering Boy #2 to watch while he hurts animals or putting him out in sunlight in the hope that someday he can feed off of his brother.
Personality (Boy #2): Boy #2 is younger, and shy. He never speaks (perhaps he can't) and follows his brother everywhere, even against his own will. Of the two of them, he's the most human and will sometimes help others, as best he can. At some level he wants what all kids want: accceptance, and tries to get that, but no one can understand it and he's alien.
Note: Neither of them breathe, unless they want to. Boy #2 also makes no sound in buildings unless he wants to.

Obsession: Feeding the hunger and becoming real.

Wound Points: Varies, generally 100+ spread between both.

Passions:
Rage (boy #1): People who refuse to open their doors and let him in.
Rage (boy #2): Anyone who harms their pets.
Fear (boy #1): Sunlight. He hates being "killed" in it. He also won't approach anyone who speaks his real name.
Fear (boy #2): Being discovered as unnatural humiliates him.
Noble (boy #1): He likes children, and leaves them alone (They'll grow into adults and have more memories to feed him with.)
Noble (boy #2): Dogs. He had one back in his human life, and though he doesn't remember his black lab Sassy he'll protect dogs from harm if he can.

Stats (boy #1)
Body: 25/35/45 (Child)
Speed: 25/40/70 (freakishly quick)
Mind: 55 (Cruel)
Soul: 40/50 (Twisted inside)

Stats (Boy #2)
Body: 20/30/40 (Child)
Speed: 20/40/60 (Sure-footed)
Mind: 30/40 (Simple)
Soul: 80 (Innocent)

The stats before the slash indicate the stat in dim light/darkness (or sunlight/dim/darkness if there are three listings).

Skills (Boy #1)
Body Skills:Atheltics: 25%, Struggle: 25%, Beautiful: (25%-40%)
Speed Skills: Dodge 30%, Initiative: (25/40/60%), Cut you up: 35%
Mind Skills: Education: 20%; Study Personality 20%; Conceal: 20%. Notice: 15%
Soul Skills: Charm: 20%; Lie: 40%; *Suck Up Memories*: 40%, Command: 50%

Skills (Boy #2)
Body Skills:Atheltics: 20%, Struggle: 20%, Beautiful: 30%
Speed Skills: Dodge: 40%; Initiative: 30%; Pick pockets, locks etc. 30%
Mind Skills: Education: 15%; Conceal: 15%; Notice: 30%; Break & Enter: 20%
Soul Skills: Charm: 30%; Lie: 10%; *Suck Up Memories*: 70%; Ward: 30%; Soothe Pain 30%; Paint 20%

Suck Up Memories: This is how boy #1 and boy #2 feed. They need to be let or invited in to do this properly. Boy #1 gets one memory for each point of soul the target has; Boy #2 does the same for memories accrued by homes, and gets a lot more as a result (the walls *do* talk, to him at least). The points gained from this are shared among both of them as Wound Points. Due to being older, and in control of his sibling, boy #1 generally has at least 60% of those points.
The downside to each is that boy #1 kills his targets. He takes all the emotion out of memories and feeds on it and leaves them with memories that seem as real as those of a stranger. They tend to die quickly, and sometims go insane and try to kill him (To deal with this, he can whistle up a pack of tenebrae.)
Boy #2 tends to destroy buildings. He takes from them, and they just fade away and cease to exist. (It's why the two of them are always on the move.) He has learned to read the memories of the walls without taking from them, but it takes a lot of effort.

Command: Boy #1 can order people to let him inside. Soimetimes they do so. By far his largest and continued use of it is making boy #2 do whatever he wants. Currently, boy #2 can't speak to anone else since no one else can hear his thoughts (others with telepathy or black-eyes are a possibility, tho), and follows his brothers lead all the time, even against his own wishes. If he doesn't, his brother leaves him out in the sunlight.

Ward: Boy #2 can create a magickal protection around places that gets people ot leave it alone. (It's good for where they are sleeping, or when boy #1 wants to feed on an entire family and not be disturbed).
Soothe Pain: Boy #2 can feed on misery as a tenebrae would, but instead of eating it he weakens it (removes a failed notch), and can make people feel better just by touching them.
Paint: Boy #2 can paint images he sees around people, events that have shaped their lives. It's a very specific kind of aura sight that only works while drawing.

Notes:
Sunlight harms them deeply and causes them to burn and feel like knives are being driven into them. If left in sunlight more than an hour, they vanish as tenebrae do and re-appear that evening with barely any wound points. Neither of them like going wherever they go during that, and even boy #1 will not leave #2 out in sunlight that long - most of the time. Their eyes are also very sensetive to bright light.
Dim light weakens their stats, but doesn't harm them otherwise.

Boy #1 cannot feed off of avatars with a skill of 50% or higher. Trying to causes him to go into painful convulsions that leave him weak and needing more wound points from his brother. (He can't sense if they are avatars ahead of time.)
Boy #2 can't feed off of places that have ritual warding of some kind up on them without suffering a lot of pain. His skin begins to blister and peel and he bleeds a pale blue liquid that isn't blood. In extreme cases, he's unable to leave at all and melts into the building until he "dies" or wins. The extreme ones only happen if boy #1 tells him to remain.

Special Note:
Boy #2 can give power. He absorbs a LOT from buildings (most of it going to keeping his hunger for more "food" at bay). Boy #1 is terrifyingly power when given power, but it's also very addictive. Eventually, you want more, and more, and need more and more... and boy #2 can't give *that* much .... baiscally, boy #1 is addicted to boy #2 for power, and some of his "evil" is a result of this. (Not THAT much, but enough to not mae him the 100% villain of the piece.

Saturday, February 18, 2006

The Surge Games

Games made using !uasurge.

They work as follows:

Every character has 2 stats.

Who You Are
Everything Else

You have five points to put among those stats. Who You Are is a sumary, like Police Officer. Nice Guy. Dude. Cool Dude. Etc. It should not exceed three words.

You have two derived stats:
Sanity, and Health.
Sanity is Who You Are X2.
Health is Everythig Else X2.

Because of the Law of Fives, there is no fifth stat.

All the PCs will be related. This can be brothers, parent and child, grandparent etc, but it will be closely related. Step-children is possible. Cousin etc. is too far removed. Invisible playmate is possible, if players are willing.

Genre is up to the players. Ditto with settting.

You then use !uasurge 10 times – in channel (!uasurge 10), and pick from 2 – 5 of those to apply to your character. They can, of course, be wiggled around to make some kind of sense. Then we run a session. Simple, yes?

Why, so simple anyone could run it!

This is a Hint.

EDIT:The determinator for Sanity and Health can be reversed if it fits a character better. (Sanity = Else, health = Who.)

Monday, February 13, 2006

This is not a drill

The entire game1 site is up here! thanks to Fennec. A blog of sorts that will run mostly in tandem with this one is there as well.

Well? What are you waiting for? GO READ OLD SETTINGS!