Tuesday, July 17, 2012

Side Game: Sigil

Life in Echo City used to be normal. Not a town, not a large city, forest all around, a crime rate low enough to make national news for that fact alone. Northern, but you can't have everything.
That was yesterday. The world was boring yesterday. Now you've woken up with a tattoo you never got: to everyone else it's abstract and odd, but to you it's solid and real and when you think about it somehow the world itself isn't as real or simple as it used to be. You've been marked by something Other and the world is no long boring, and definitely not safe .... but neither are you.
System: BESM 3, 220 points.
Genre: Action/Mystery. Making a PC who can fight -- or can learn to -- is a good idea.
PC Concept: Take 1 character idea, and one BESM ability idea and mould the two together. Character age and occupation up to you, game will fit itself around that.
Time: This game will run at varying times, with the PCs likely never meeting despite having impact on each other. This allows it to run without player obligations to show up. We shall see how it goes.
Details:
  • Up to 20 points can be spent on 1 ability from the BESM book, which is the characters tattoo/sigil in a spot on the body appropriate to the ability.
  • Skills must be bought, but only those flat-out necessary. In other words, 1-3 skills that nail down PCs job and hobbies.
  • Character Limits: Damage cap is ~40, after all modifiers. ACV/DCV is ~7. A character based entirely on Massive Damage can be higher, but only to a point.
Note #1: Points from defects can go into normal stuff and into improving one's Sigil.
Note #2: It will be possible to improve abilities and possibly develop other ones later on as the game progresses, though the caps outlined for damage and ACV will likely not change substantially.
Game Background: Our parents and their parents had generations defined by a war. This generation did not. To some, this is a flaw that requires being 'fixed' and in the small city of Echo something has been implemented, or gone out of hand. Some will blame the government, others aliens: the reality is that certain people have odd stylized tattoos show up on their bodies. They concentrate on them and find they can do one impossible thing no one else can.
Some abilities are permanent, some only work so long before the ability – and tattoo – fade away entirely. No one knows why it is happening or to what end, but some do abuse them and others cannot sit by and watch that happen ....