Tuesday, August 31, 2004

4 Waus Update

We now have 7 players! So the game is full, unless Baliadoc wants to join, but he'll never show anyway (*evil grin*). Jokes aside, the game is full. I'm expecting some player drop outs as it goes on, due to RL and the like, so the high number of starting PCs isn't a problem. Or hopefully won't be :) If it is, I'll roll dice and kill pcs .. oh, wait, amber is diceless. Okay, there'll , err, be an accident. Yeah. That's it......

The forum is going to be the source of info for the game. (I can make a basic site with PC summaries, pics and the like if people want.) Here's hoping for lots of fun.

Monday, August 30, 2004

4 ways begins....

So, next game becomes a real game due to inertia. heh. Ah well. Shall be fun :)

Game time is Sunday nights. Depends on the players as to when it starts. I'm open for whenever, but 5 pm est earliest, by preference. (I like to sleep in Sundays :).

Current players:
Tass, playing Johnny
Chaos, playing Linda
Warezbert, playing Victor
Caltak, playing Aubrey III

Room for, say, 2-3 more players, depending on how often it runs and who makes the game regularly and the like. Between sessions a la Aftermath are quite possible, but as I work most nights aren't too likely unless people want to be up late. (As in, starting a game as 2 am EST.)

All PCs are students in high school who have answered a federally funded initiative to teach superhumans how to defend themselves and use their powers. They want to be superheroes. With help, and a lot of luck, they might even make it :)

Pcs should be posted to the 4 ways forum (see sidebar, or game1 topic), though if you want Secret Dark Stuff give me that seperately.
Note that, unless stated otherwise, all Forum stuff is OOC knowledge, in terms of stats and histories for NPCs and PCs.

If you want more points, post things to the board! Follow Chaos's example. Make a character diary, add a pic (hero machine is very good for that) and the like. The more stuff, the merrier. Do session summaries, from your PCs pov. Or whatever. Have fun.


Sunday, August 22, 2004

4 ways forum made!

See it here!.

Join! Post! And Stuff!

Wednesday, August 18, 2004

"4 Ways," a superhero game...

Okay, going to do it as 4-colour superhero world, in a modern setting.

Meaning?

Well, the premise of 4 colour comics is that good is good and bad is bad. Very little ambiguity (that'll change, natch) and very little killing. I'll bend the latter, a little, but all pcs are superheroes, and the good guys and as such they never kill.

Now, as far as comic book universres go, I'll allow ANYTHING, with a few minor caveats:

- Magic is NPC only, and not common. This applies to supernatural creatures as well.
- Superscience doesn't exist. What gadgetry etc. does exist works only for the maker and no one else, and not always well.
- Not everyone with powers becomes a super hero (or villain). This is more reality based than four colour, but I want to keep the game within reality as much as possible that way.

More will be added. Need to dash to work.

Saturday, August 14, 2004

Next Game Idea, Part The Second

Okay, some clarifications are probably in order....

Idea #1 (Aliens From Outer Space)
This idea is more along the lines of Superman than any other, in my head at least. Aliens crahs land to earth as losers in a war, or fleeing some catastrophic war/event of some kind, and end up in a location, and have to adapt to the new world. Very shortly, they realize that they can do things the humans can't, and must decide what to do with them ... especially since the Evil Aliens were planning to conquer this world as well (or some other plot like that).
The idea is primarily about being heroes for the reason of it being the right thing, not for reward, or fame, or glory. It's saving people because they need/deserve/should be, and you can. Its about being a monster trying to be a man, and the how and why of sacrifice.

Idea #2 (4-colour Superheroics)
Basically super hero world with all the stops pulled out. Every kind of superhero origin could be done, anything can happen and realism is pretty much shot straight to hell in favour of sheer wackiness and trying to balance private and public personas along with dealing with fun questions of the legitimacy of super law enforcers and the like.
How long superpowers have existed would have to be worked out (I'm partial to "starting" them in about 1980 just to avoid the overused world wards and Hiroshima stuff, tho using Roswell can work (i.e. the government breeds superhumans to combat an alien threat initially.))
I.e. what I'd intended Aftermath to sort of become (or at least be a prelcude to). As some players have noted, I tend to have trouble with 4-colour comics worlds. I keep wondering things, like WHY the masks, why the need/desire to hide ... and questions of conscience. Like, if you were Superman, could you *afford* to have a day job and normal life when that takes away from savings others? Still could be done, and be fun, if worked out right.

Idea #3 (Super spies)
The cold war. You have powers mortal men cannot even dream of, but must keep them a secret lest the evil capitalists (or communists) discover them, and are sent over the Iron Curtain to wreak havoc on the enemies of your nation ... not a superhero game in the normal 4-colour sense, but more about following orders, the prices of power and questions of loyalty. Will PCs be content to be hidden from the world, or try and forge a brighter future?

As you may have guessed, I'm most partial to idea #3 (tho I have no idea WHY :p). The ranking of the games is mostly in "how hard it would be to make." #3 is hardest solely from a research perspective, for players and the GM. #2 is hard simply in the amount of time it would take to make a real, viable superhero universe.

Tuesday, August 03, 2004

Next Game Idea

So much for my idea of just revisiting old settings and not making new ones.....

Be thbat as it may, for some reaosn my brain has a hankering for another superhero rpg. Dunno why. Probably because I like the genre.

System: Amber, modified a bit. So, yeah, diceless. The way a superhero rpg should be, imho.

Actual Game: Depends. I have a few ideas kicking around in my head.

1) Aliens. Yep, a group of aliens of different species on a colony ship that gets attacked by Big Evil Guys and crashes. PCs then hav eto find out what world they're on, learn the language, survive, and deal with more ET jokes than should be possible.

2) A 4-colour world. Lots and lots of superhumans, from way back when to present. Take everything from gorillas to aliens to lava men and go hog-wild with comics physics and mentality.

3) Cold War spies. Created by some Secret Means, and sent to stop the Communists (Or Capitalists, if we make 'em Russian). More super-spies than heroes.

4) Odd Ones Out. Same world as #2, more or less, but the PCs are the dorks, the ones with the mostly useless powers or horribly unlucky and the like. Very Mystery Men, really. Could be done. Could be fun. Probably best as a short game though.

Variants on the above are possible. I'm more partial to #1 and #3 just because making an entire superhero universe and world is very, very time consuming.

Any other ideas/thoughts'd be appreciated.