Tuesday, October 25, 2005

Spam ....

Due to comment spam, I've implemented word verification, mostly becaue blogger only allows us to delete one comment at a time, and then go back to post, to comments again, and delete a second ad infinitum. Since that's annoying, the stupid word verification thingy is in place, as much as I hates 'em.

Monday, August 29, 2005

Mortal City Stuff + After?

So, the big MC plot with the Fae is gearing up for a nicely evil showdown with the queen of air and darkness. Once THAT is over, there will be spillover from the Circle and the Fairy Tale Creatures to deal with to wind the game down and then it shall be over. With luck it, too, will reach 75 sessions, but that's not too big a deal. We passed 40, after all. Will definitely reach 50.

BTW, Caltak: When you read this, I have a question about your PC becoming a villain in the third La Fin game. Remind me to ask you about it.

There may be a third La Fin game done as Space Opera. There may not be. I have a few ideas in mind for it, but I want to give the game a decent hiatus beforehand. (*With move in November, shall be easily arranged :P). I'm thinking of doing the third La Fin in January sometime, if it runs. After it, I am not sure if I'll do any more campaigns. La Fin IS fun, but more players is always better. Unfortunately, more players is difficult when everyone's schedule is screwy.

Depending on the job I get when I move, I may end up having nights free (*gasp*) and running something once a week or so. No idea yet. I do know I don't want to do a modern game, but aside from that no idea. Likely using Risus as a system, just because it's so darn cute. A serious Risus campaign would be interesting. Probably Fantasy of some sort. I still have Urdu lying around unfinished, after all.

So, to sum up: if I do get nights free, I'll be running something other than just La Fin 3 (eventually, if it runs) but probably just once a week. And after that ... possibly take a haitus from gaming entirely for awhile.

On an unrelated noted, if comment spam returns, I'll turn on word verification rather than forbid anonymous posting. (I, personally, hate word verification type things because I never get them right, but it's bettter than nothing.)

Wednesday, August 24, 2005

The alternity1 geocities site

Since geocities felt the need to tell me the site was closed 3 times in the past 3 months for overkil bandwidth usage (How? No idea - only one I know of was SilverHorse downloading the quotes pages :)), the site will be revamped, sometime tomorrow. It'll just have a few bits of things, quotes, game listing, and the sparkie info. No pages on it from previous campaigns, nor for current ones since all current ones I've done have been forum-only.

Given that the game1 site in total is *goes off to check* 38.3MB, including all previous campaigns and stuff, if anyone knows of some one/where that can host that, let me know :) I'm not sure there are any free sites that do 40MB or so ... so let me know. Would be nice to throw it all up on the net, if only for the sake of nostalgia.

EDIT: I actually did it. Mostly consisted of seriously downsizing stuff that didn't need to be on it. Though I really DO need to update the quotes ... when I have a few spare hours.

Monday, August 15, 2005

They Fight Crime!

I went through the one session of that I did, and want to do it again. Likely be occasional Monday and Tuesday nights, two+ players. Using Risus and They fight crime. The latter is used to make the pc, the former using the 10 dice in traits for stats.

Examples: He's an uncontrollable voodoo dwarf with no name. She's a sarcastic green-skinned college professor who dreams of becoming Elvis. They fight crime!

etc. Use the first one you come up with, or hit retry a few times.

The intro from the first session:

It's another fine evening in Omegapolis! The infamous Amphbious Sand Woman was captured by the Fantastic Private Detective, the Great Old Ones were revealed to be the not so great men in costumes running an extortion racket and the city was saved from evil! (especially since they were democrat old ones)
The two of you met last week via a mutual acquaintance who tried to set you up on a blind date. He's currently a frog with a severe phobia of bats thanks to his little joke, but you realized that against all odds the cobination of magic and vampirism, skateboarding and awesome hair make you a great team!
(At least a lot better than that guy who isn't even a vampire and dresses like a bat and has lots of young male proteges (like we don't know what *that* is all about))

... it'll likely be the setting used. Unsuperheroes, to an extent, but done entire for amusement value. Repeating with the same PC prolly won't happen (would be boring :). Game's could begin anytime in the evening of either night, barring RL.

Thursday, August 11, 2005

RISING, an RPG Campaign.

RISING, an RPG Campaign.

This is just an idea. I may make use of it in a novel, I may not. I'll never run it as a game, but I decided to flesh it out anyway. To whit:

In the Old Days, there were three worlds. The underworld of the dead, the middle world of the living and the high world of the Gods. But there was a fourth world as well, the prison of the gods of the dead. One day, they broke free. Or perhaps they have yet to, or never existed at all. The truth is that no one knows, but one day heaven fell to earth. The gods and stars plummeted from the night sky, and the very shape of the world was forever altered.

The gods were dead, but no one knew how, nor why. Five hundred years have passed, and the world is no longer what it was. Entire continents and empires ceased to exist as the citadels of the gods crashed upon them and new and strange lands have risen in their stead. Cities that no mortal has ever walked lay buried beneath oceans and the world of the living and the dead can be walked by almost anyone who finds placed where the falling stars of heaven shattered through the earth. The dead, of course, can find their way to the lands of the living by the same routes.

New nations have risen from the scattered remains of the past. Somehow, mortals have survived what the gods did not and there is something new in the world was that was not there before. The wise call it the magia, the Art of the Gods. Few can wield it, and no one yet understands it. Some claim those who wield it are the gods reborn, or being used by the gods from beyond death. No one knows, and everyone answer just breeds new questions. It is wonderful, and terrifying, and those few who burn with the very power of Creation and Destruction may well one day become the gods of this new world.

But that day is far off as fear and mistrust fill the lands and nations make war with artifacts of the old Empires and of the Gods Themselves. In some places the old religions remain, held by those who refuse to believe the gods died, or hope to resurrect them. In others, no one knows there were any gods and the Empires of the past aren't even stories told told by those who seek a new future unburdened by the past.

In every land, there is a feeling of wakening, of a breath slowly being released and new things loosed into the world. The world that was is gone, and it is up to all who live now to shape the world that will be. The gods have fallen, but we did not fall and all that remains is to rise.

Thursday, July 21, 2005

SUPERS GAME!

Okay. Let's try the post WITH text.

A supers game. Set in Omnimegaopolis City.

The Heroes have left, to fight a Big Galatic Evil. They lost. The Evil proceeded to create Disco, and other such terrible acts. Earth is now left without champions to defend it against evil alien invasions and super villains and mole men.

So it's time for YOU to save the world! Yes, you - the useless heroes. The heroes who, basically, suck. Normal Man, Screaming Coward, Dance Mix Man, etc. Anything you can think up that is useless but oddly useful sometimes (or, say, useful added to useless Like a Superman who tends to lose control of bodily functions).

Sexual metaphor characters are discouraged, since Hard Man and Nipple Monster Lass and the like are too sad (and too easy to make).

System: Risus. 15 dice. No upper limit for dice in any talent. Go nuts :)
Time: Occassional Tuesdays, 10pm EST.

This is because Tuesdays tend to be the day off that RL gets me the most often, so it won't be every week.

The first session will be a supervillain rampage the PCs all see and decide to stop. From there, who knows? I'll add a forum to the suddenlanch forums ,and people can post pcs there.

Added: http://alcar.suddenlaunch3.com/index.cgi?board=meh .

Wednesday, June 08, 2005

A new game!

With more than one player!

Havoc, a space opera style grunge sci fi game set on earth, the present year. Details are on the forum, in the Havoc category.

Game time will be Monday nights, 10pm EST, in #game1 natch. I'll be GMing it. Sparkie will provide dice, and insists they get used for this game since he's feeling neglected and wants to be hated again.

System used will be Risus.

5 players will be the max. Game begins on June 20th, though I may run a session on the 13th for players who want to rp their PCs meeting together after the Session 0.9 post on the forum.

Friday, May 27, 2005

How's everybody doin'?

Remember me? Okay, I've been a huge flake as of late. Disappearing for long stretches of time... That's normally the thing that makes me angry when other people do it, so I feel deeply sorry for doing it to you guys. Granted, I'm not that important a person, so most of you probably don't care too much about it. Even so, I'll just let you know that going to college full-time during the day and working a full-time job at night kind of kills a good deal of the free time. Add to that the fact that I finally found an MMORPG that my good friends who up until now wouldn't play MMORPGs are now willing to play with me (Guild Wars), and you can see why I haven't been showing up in IRC very much lately.

Despite that, there are times when I'm home, online, and not doing much. Usually these are the times after I get home from closing the store I now work at (sometime after 9pm EST, depending on how long it takes me to count all the funds, prepare the next day's deposit, etc. etc.), since the affore-mentioned friends tend to not stay up as late as I do and are either asleep or too tired to play by then. So, thinking about it, I wondered why I haven't been visiting #game1 more. Since I haven't been able to come up with much of a reason not to, I think I'll start showing up more often.

So, what's new? I know 4ways died, and I see there's going to be a "Fin..." sequel, but I was wondering if there are any games going on that I might be able to get involved with. I've been bitten by the Roleplaying Bug again recently due to a few attempts friends have been making recently to run things. I could really go for a nice Unkown Armies game... preferrably an Alcar-run Unknown Armies game. In reality, though, I know that Alcar is probably really busy most of the time, so I wouldn't want to try to pressure him into running something he doesn't feel like/have time for. Therefore, I'll take what I can get.

Monday, May 23, 2005

Mortal City

The La Fin De Siecle sequel. Set 4 years later, with the PC having become a model student and recluse after saving the world and trying to somehow forget all that had happened and live in a "sane" world. MJ and Nora took a year off to travel, and then did a year of school. The second year is almost about to begin in Bellona, a suburb/city/town of Municiburg that isn't (yet) part of the 'burg. MJ has worked at the dojo, a store, and is going out with her BF Vance more more often and slowly but surely getting a normal life again.

Kind of a pity for her that the second campaign will begin then, eh? :)

In tone, it's going to be a bit dark. (No surprise there ...) And far more low powered and low-key compared to the first campaign. Perhaps they'll save their lives, save others who need it, help the city and themselves. They saved the world once, after all. Too often and it'd get repetitive :)

Tuesday, April 26, 2005

4 Ways is Dead and Gone.....

Sorry. But RL sucked up too much time in the past few months. So, for all who are curious, here is what would have been....

* Defeat of the Artificer. AKA Reed. (*grins*)

* Waynes return, since the wayne you killed and turned into Glomp was actually a result of the symbiote spawning. He was going to go all Batman as a fascist and end up with a Robin style sidekick and all the intimations of "friendship" with a young ward.

* Invasion from an Alternate Earth. Basically, Evil versions of the PCs one they'd all reached about 60 exp. Consider the PCs, and what evil versions of them could be like ... was going to be an erosion of public trust for the PCs to rebuild.

* The Protectorate was going to return, and clash with the PCs for their title as the heroes of the city. Void, leading them, was going to be Evil now. (Actually they *all* were. Dopplegangers by an enemey known as th Darkness, the creature that killed the Cthulhu Mythos. It was going ot be used as an epic Save the Universe plot, if players wanted. If not, the real protectore would have shown up and saved the city at the last moment ... or would they be the real protectorate?

There were also subplots invoving Manus's brother, Mitch's real nature and his fathre and adoptive parents, Johnny and the fact that he couldn't be hurt and some ramficationds of that, and Tina and Mitch dating. Plus a subplot involving AI independance and Victor and a magical version of Greenpeace. There were likely more plots, but I have forgotten them.

Sunday, March 27, 2005

So ... 25 sessions done....

25 sessions so far for La Fin De Siecle. Thinga are geting dark, several plots unfold, innocents get caught in the crossfire - well, I'm having fun at any rate. A lot of it turns out darker than was ever intended (especially Kiesha's thoughts about school shootings). I'm mostly just rolling with it and seeing where everything goes. The next plot SHOULD see more development of the MCs family and the family of her friends. Flesh them out, give them some more screen time and the like.

Mind you, having MJs brother be attacked by demons was an odd way to go about doing it, but one of the themes of this campaign is what it costs to save the world. Most saviours die, some live to see their dreams corrupted. Sometimes things turn out right, in the end at least. And everything has a price, in order to be worth something. So it's going to be dark in some places, as the PC goes beyond gut "of course the world should be saved!" into concrete reasons, perhaps doing the right thing just because it is thr right thing.

I have no idea how it will end, in a specific sense. We have begun planning the second, more low-key campaign slated for a few years down the road, game wise. (And definitely with a break between both in RL.) I expect this present camapign to last between 50 and 75 sessions if all goes well and Chaos and I both keep enjoying it.

The second is still mostly vague ideas in our heads and we'll see where it goes from the end of the first campaign. The fact that we're seriously planning the second one is just cool, for me at least. I seldom even consider that (save for Ios, which was plotted out as 3 "books") and will have to see where the first campaign takes up, and what's left of everyone by the end of it . . . which us luck. I suspect we may need it :)

Sunday, February 20, 2005

Fin De Siecle Summaries

Cuz someone asked, I added them. I'll try and have them done by GM one week, player the next or something for fun. Since there is only one player, it'll work.

For those who were curious, the game is Wednesdays, after Nostalgia ends, and other odd nights of the week, generally starting at 1am EST.

Friday, February 18, 2005

Fun in a new game....

Games are fun to run. I wouldn't do them otherwise. But this new game is, oddly, more fun than most. Some of that, of course, is the sheeer newness, and the fact that it began a lot like UH (make stuff up as we go along). And it's working. There's moons, and pancakes (which WAS an entirely unconscious bit of stuff Chaos, but cool anyway :p) and the fate of the world mirroring (in some senses) the PCs family.

I think a lot of it is because there IS just one player, and just one character. Despite my best intentions families get pushed aside in games in favour of other plots, other events, and the fact that there is only so much time during a session. (It's one of the primary reasons AA will be the PCs all *as* the family, to avoid that pitfall, and of course to create awesome RP possibibilities :p). But MJ's family is ALIVE. There's plots, secrets, relatives, friends ... in greater depth than I yet know, and more real than in most games. I actually have TIME to devote to her family life, what's happening it it and her friends. It's a fun change, and a welcome enough.

Heck, it's enough of one that adding another player would take some doing, for me. I wouldn't want to lose what the game already has interaction-wise. Hmm. Well, the timing of the game makes another player unlikely anyway, so it may never come up.

Until then: "Godzila healed me!"

Thursday, February 03, 2005

Campaign Idea

The Other Side of the Rainbow...

A game idea (currently just an idea) involving the fairy tale/fable/mythical lands of yore. All the realms of fantasy (from Oz to Neverland to Narnia) can be found, all of them in the same realm and existing side by side. But they aren't the lands of song and story. They're the reality of those lands, the world where Oz got Dorothy pregnant, and where Azlan was hunted down and skinned by agents of the Empire, a powerful and terrible forced (aka the British Empire. Azlan met fox hunters. They won.)

Most of the creatures of legend aren't as powerful as they used to be, according to their own legends. (No one knows why.) They are more powerful in our world than in theirs, and have always been so, especially in our imaginations. But when their lands began to die, they looked for new sources of power, new ways to fight the Empire, and pulled in raw imagination. Children went catonic , and permanently feed people or places the energy to withstand the Empire. It's a holding action at best, and the various mythological beings and creatures are getting scared.

What is NOT in the other world: Gods. Olympus, The Heavenly Throne, the Jade Throne, etc. may all exist (and probably do, since if one imaginary thing exists then, well, there's no reason all the others don't as well), but they're somewhere else and don't influence any events in Earth or the OtherLand. Well, not until the Empire finds a way to reach them.....

What is here: Folk and fairy tale creatures, primarily. Oz, Narnia etc. are relative newcomers, and not that powerful despite the stories (read: lies) written about them by people of our world. Middle Earth doesn't exist, because it wasn't intended primarily for younger readers. It's children who initially bring the other worlds to life, or so it's commonly believed. You can fund the hundred acre wood, Tam Lin, vampires and what have you, but in general the older the myth the power likely it is to be found and the more powerful it is. (So the Big Bad Wolf could be killed, but there are a lot of them out there....)

The Empire is basically Rome crossed with the darker side of Britain (& c.) colonialism and Disney Corp. They want to make the world of fables and dreams into what THEY think it should be. They're all adults, and they're pretty damn ruthless.

Humans who come across to the OtherLand are powerful, as the OtherLand creatures are in our world. In many cases, this means they get magic or whatever. Most vampires and other transformed humans are humans who went across and can't come back and tend to be very powerful and dangerous. The Empire has used this to their advantage, and their most terrible warriors are the masters of the Word. (They're lawyers. That should be explanation enough.)

The problem: I do not know enough about Narnia etc. to do justice to them. Plus, other myths (Japanese critters and the like) I don't know too much about, and they'd be around as well most likely.

I'd probably use a variant of Risus, because it's a really simple rpg and simple is better in fitting in with the ideas of a fairy tale style land. (Variant being it would have some form of health system.)

I also have no idea what PCs would be :P Humans, yes. But kids? Adults? A mixture of both? No idea. Thoughts welcomed :P

For best creation, it'd have to be a wiki ....

Friday, January 07, 2005

Mystery of the Missing Body

A Hardy Boys game, coming to #game1 via Unknown Armies as a gaming system. Currently, we have Firestormzero playing Joe Hardy, and no one for Frank or Chet Morgan.

Game will be sunday nights, around 10pm EST. It's going to be modern, high weirdness, and very strange.