Sparkie has a tumblr.
http://fuckyeahsparkie.tumblr.com/
Questions will be taken and answered. Quotes sometimes posted.
It is not pretty, but at least we can all be happy it is NOT a facebook page.
Tuesday, September 11, 2012
Monday, September 03, 2012
Sigil plots...
So.
Mike has rescued 3 people from a farmhouse (kidnapped via ex-military working for one 'Brother XII') with the aid of two allies, Tammi and Helen have attempted to find out the ins and outs of the media blackout and broken at least one NPC * in the process (Hello, Zeke). Meanwhile, Edgar is learning about the world and Charlie and Ronnie have assembled a truly staggering amount of NPCs (9+, in potentia) to help them invade and survive The Lab, assuming all goes well.**
* Sean can be considered broken previously.
** This plot hinges on Gav, and Gav's ability is Sparkie-dependent. It will all end in tears.
So far keeping all the PCs apart is working quite well. Players can decide they want their PCs to meet, but there is no requirement they ever should or need to. As things stand now, barring action/NPC intensive stuff, the current system allows for up to Two (2) players to be active at once and the GM to keep things relatively sane.
Mike has rescued 3 people from a farmhouse (kidnapped via ex-military working for one 'Brother XII') with the aid of two allies, Tammi and Helen have attempted to find out the ins and outs of the media blackout and broken at least one NPC * in the process (Hello, Zeke). Meanwhile, Edgar is learning about the world and Charlie and Ronnie have assembled a truly staggering amount of NPCs (9+, in potentia) to help them invade and survive The Lab, assuming all goes well.**
* Sean can be considered broken previously.
** This plot hinges on Gav, and Gav's ability is Sparkie-dependent. It will all end in tears.
So far keeping all the PCs apart is working quite well. Players can decide they want their PCs to meet, but there is no requirement they ever should or need to. As things stand now, barring action/NPC intensive stuff, the current system allows for up to Two (2) players to be active at once and the GM to keep things relatively sane.
Subscribe to:
Posts (Atom)