Well, since there is no real place in the UA site for Gm style stuff, this'll have to do. We've done 3 session so far, so a brief summing up ....
George and Mac are doing well, as more low-key PCs, weirdness wise.
Dawson is well on his way to weird, along with Billy.
Hugh was pretty much there from the get-go.
Plot wise we have lots of plots running around, a few of which have been caused, prevented, or happened due to lack of sleep on the GMs part (i.e. the Crow Girl). Millhaven still doesn't feel "real" yet - any ideas on what would make it feel that way are welcome. (As we only have 4 hours for some players, giving each NPC a whole personality quirks, write up and whatnot would take up too much game time.)
So far the game hasn't really pushed any boundaries, either for horror or weird (for me, at any rate), but Boy #1 & #2 are getting there, and some of the cults will be downright insane, so all may be well. Or at least entertaining.
As always, let me know if idead, criticisms, complaints and the like you have.... and where you want the game, and your PC, to go.
Well, I want me some alien contact sooner or alter, if only briefly. Oh, and I don't want
ReplyDeleteWell, boy #1 obviously doesn't want his existence on the net. As for aliens, aside from boy #1 and #2 (who are definitely alien, in the weird lovecraftian sense), there are at least two other alien-like plots. And there are crop circpes. One can never go wrong with crop circles. And, possibly, Hugh finding out about his past.
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