Blame Keith. Blame him a lot. And me, too, cuz I said I'd likely never run D&D again and here we are again and, well, damn it. This time, though, instead of going all-out cliche, or grumbling about the POS that is D&D system-wise, I am endevouring to make it's weaknesses (of which there are many) work with me for a game.
Game time: 11am - 2pm PST, Wednesday-Friday.
This may change, in terms of days, but that's the basic time for the game. So far, Keith and Sintaqx are able to make the time. (Brings back many old memories, too :p)
The setting is Carolis, a kingdom ruled by a powerful king, and an academy of mages who run most of the show behind the scene, as it were. Magic is very uncommon, and magical items almost unknown. Common people (and anyone who is not a wizard) know zilch about magic aside from terror and fear and horrible rumours.
An actual campaign idea will be developed depending on what the players want to play characer-wise, and the kind of game they'd like to play plot-wise.
A few caveats:
PCs will begin the game no higher than level 4 no matter what type of game it turns out to be.
There are no PC clerics. (This can be negotiagted, if someone really, really, really wants to play one.)
There are no non-human PCs. (Unlesss someone wants to deal with *serious* levels of racism and die very quickly.)
The rules are guidelines. The point of the game is to role-play, not roll-play.
In line with that, if you have a PC idea that isn't "allowed" by the rules, it may be allowed anyway. Too often the game rules, in telling you what you can do, do a damn good job of saying what you can't, or making the idea in your head for your PC not possible. I never like that, so I have no problem with fudging things.
Alignments will not exist. Spells used to detect such will only get the current rough idea of the PC, given current actions etc. (So, a pc killing a noble who is planning to murder people is good, but evil to the NPC cleric who thinks they just butchered someone, for example).
I don't use stuff like encumbrance, you don't need to either. (If things get silly, I'll let you know.) Speaking of rules, I'm not big into knowing each rule, and using it. If you recall someone, use it. Otherwise we wing it. The story being told is more important than the system we use to frame it.
Character backgrounds ARE MANDATORY. (Depending on how the game begins the PCs may be required to include some details for the GM to NPC friends and family.)
If, all this having been said, you want to play, reply here or memo/talk to Alcar.
Sparkie thanks you, because your PCs will all die horrible deaths.
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