PCs are BESM. This is the (tentative) breakdown of things
Stats: 13 points. No stat can begin higher than 5, including stuff from defects.
Attributes: 2 points.
Skills: 25 points. This includes PC hobbies etc. May use Teen Romance for theme, dunno yet though.
Powers: Option A) You pick one power, the GM randomly rolls the other power. It counts as 6 points, even if it goes over. Depending on how far over, the GM may add a defect.
Option B) GM roll entirely, player (and pc) have no idea. Counts as 6, even if goes over. No defects added, unless the player wants them.
Defects: 2 points. Defects CANNOT add to powers, point wise.
Caveat: Once you pick a method, you are stuck with it. Also, the list of powers the Gm rolls from won't include a) point amplifying abilities (magic, DS, items of power, mechas etc.) and b) crap (c.f. Extra Energy). Lastly, abilities WILL be concealable and your PC can get by as a normal human living a normal life.
Also, the character should be built around being a normal person. At least the first session (possibly more) will be dealing with a normal life, normal things and the like. Then the game is pretty much about what your PCs, average people that they are, do - if anything - with the gifts they end up with.
EDIT: Sparkie is now set up to roll abilities beyond the norm. I will do the roll, in secret, ensuring PCs don't overlap, and all powers begin at level 1 (unless the PC ends up with 2 really low level powers, in which case 1 (or both) could be level 2 - or even 3!) The PC - and player - will be unaware of the power. Once it manifests, the player is free to add special stuff to it (forcefields changed etc.) if they wish.
Initially, abilities are going to be unreliable and the strength (and duration) of them vary, for reasons of
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