So! We're into session 32 or so, month 4, and it's time for the quarterly report.
To whit:
- So far, we have NOT broken away from 4 colour(1) though the notion that the AI is trying to look for/build a mate was close.
- The game's moved from 2 people to, possibly, 4. Which will take some getting used to but shouldn't be impossible to manage. Having Fen's pc as a hero-in-training/teaching is a fun aspect to things, too.
Current plots:
- One AI, who is kidnapping humans for nefarious purposes and has made bothering the PCs into a hobby for what is, in AI terms, a few million years.
- F.R.O.G, a supervillain team who use frogs and -- okay, they're not really a threat, but they can dream :)
- Chris & Magnificent Man - Superhuman brothers, one of whom can mimic powers, the other who likes to annoy just about everyone.
- Government agents in Purple Suits. Goals unknown at present, but they seem to be in charge of monitoring superhuman activity.
- Regular government agents with terminator robots, who seem to want Arbiter and call themselves the Earth Defense League.
- Doctor Despair, who has yet to show up to more than NPCs, and seems to be on a warpath for Thaumaturge and Arbiter's real names and locations for unknown reasons, but likes to scare people with illusions.
- There are also the Haud, an alien species that is likely coming to earth to invade and Arbiter promised to aid the dinosaurs against their former masters. They are, according to Tumbler, VERY bad news.
- The Tastemaster, a villain connected somehow to the CIA (Culinary Institute of America) and has hired people to steal hard drives from their and arranged for the entire building to be blown up. Has, via a proxy, made all food in the city taste like broccoli for one hour, and his (or her) long term plans remain a mystery.
- The Living Pyramid, a ... living pyramid (surprise!) who tried to destroy the city to prove his masters thesis was correct. Shoved into a future with robocops by Thaumaturge.
- The hingari, an alien shape shifting species who disguised themselves as all the hot dog vendors in the city and were discovered entirely by accident.
- As well, The Second Cup coffee shop downtown is working on becoming a hangout for heroes and the heroes have a base (well, a blimp :)) that seems immune to alterations in time.
Currently, Arbiter has gone through a portal to another world.
So far, the city has been invaded by the undead, snowed in, telepathically assaulted and had stuffed bears summon forth their god to eat the world on the PCs watch. It can only make them wonder the kinds of stuff Captain Victory deals with :)
Allies:
- Dennis (whom the GM hopes will still, somehow, become a villain :)), a genius whose friend Karen helps him in building and fixing things from junk.
- Lance (police contact; but this IS Lance so there has to be more to him than that :p)
- Benjy, a young telepath who idolized Arbiter and is still finding out what he is capable of.
- Justice Lad, a sidekick whose mentor is out of action for ridiculous lengths of time :)
Future plots:
- Bizarro defenders!
- Evil Twins. Because it has to happen.
- Alien invasion!
- The coffee shop expands :)
Assignment for players (and anyone else who wants to help):
The Second Cup shop is going to be a hero hang out, in and out of costume. If staff guess who the heroes are, they will naturally tell no one. (This IS 4 colour, and there are benefits to it). As such, it's going to have a lot of third-tier heroes in it, and the GM can't be bothered to make 'em all up. So toss some up in comments here or on forum. You don't need to detail them, stats wise: it's more a matter of power and description -- some of them might even be allies, sometimes.
(1) insert obligatory Mitch reference here.
Phase, Jake Castle
ReplyDelete20, sewer worker for city.
B: 4 M: 5 S: 6
CV: 7
Powers: Intangible, always max.
Phase can phase. And that's it. He can't phase other people, only do it partially and speak stuff that way. It's all or nothing, so not really that useful. Especially if you run into science-genius villains who, in a few seconds, can configure weapons to harm intangibles.
Pulverizer, Amanda Vanderheim.
18, waitress at coffee shop.
B: 7, M: 6, S: 5
ACV: 12 / DCV: 6
Melee bonus: +6
Init Bonus: +6
Weapon - Pulverizing fist 12
(Penetrating, hits intangible, piercing. All maxed.)
Massive damage - fist.
Pulveriser can, with a punch, pulverise almost anything. She is a superhero because "the villains always lose" and the joy of destroying things without cost.
The Stretchmaster, Gary Wilder.
18,out of work, working as a clown.
B: 8. M: 5 S: 5
CV: 6
Powers: Elasticity, 30m.
Power flux-creation (Balloons)
Special: Can control balloon animals.
Generally depressed, wonders if he can ever make it AS a superhero, and hates clowns with a passion few can understand.
Wall, Fraklin Chase.
18, chef at small restaurant.
B:3 M: 6 S: 6
CV: 5
Health: 205
Armour: 48 (96)
Damage absorption 6 (30 damage)
Force Field: 24 (96), airtight, block teleport. Offensive (unknown to Wall)
Mind Shield: 6
Resistance: 6
S. Defenses: all, maxed.
Regen 6 (30 health)
Tough: 24: 120
Close to 300 pounds and out of shape, he's not a superhero as much as a regular at the shop and has never felt pain in his entire life.