Monday, September 24, 2007

Character Creation Notes + Game Time

The things that define your character (outside of personality and occupation) are the Nifty Trick and the Secret.

Any personality and occupation are possible: your PC has ended up in the City because they Know Something (or someone believes they do) and the City is both a place and a method for extracting it. You could be the reincarnation of an Atlantean high priest, a busboy, an actual spy, a scientist, a dock worker, the real dalai lama -- the GM is willing to consider almost anything as a possibility. And, of course, your personality is your own.

Nifty Trick: This is something you have that others might not, or isn't common. It can be perfect recall of the past, to make friends easily, the ability to alter your own memories, speed reading, fast reflexes beyond the norm, a photographic memory, a feeling of when danger is near, seeing odd things others don't, minor telekinesis or what have you. Whatever this trick is, it's nothing that blatantly violates the laws of the universe and/or is too obvious -- i.e. no pyrokinesis, no telepathy, magic, shapechanging and so on. It can be an ace in the hole (even a joker) but it's no substitute for playing with the rest of the deck. The more outré the ability, the more its use may cost.

Secret: This is something important. It's something you know that's dangerous and deep enough that people have kidnapped you and put you into some city no one escapes from. You might know classified information, or what really happened to the Titanic or anything else torn from conspiracy theories and just plain being in the wrong place at the wrong time. Whatever it is, someone is going to a LOT of trouble to acquire it, so put some serious thought into it.


Game Time: This game will begin in December of 2007. Due to its nature (Conspiracies, sleeper agents, double and triple agents and so forth) the night it plays may entirely depend on players schedules. Characters need never actually meet, after all, or meet and discover the person they thought they met before doesn't seem to act the same as they did that last time ...

Ideally, 2+ players will be able to play at any one time. This will basically allow it to fit almost anyone's schedule, as long as they play at least one a week.

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