This may amuse no one else, but here are the top searches for images for the game1 site going by month.
December 2007: wallpaper cthulhu parchment
Jan. 2008: twin blades of azaroth
Feb.2008: fennec foxes keeping warm in cold places
March 2008: pictures of types of freash water turtles
April 2008: velsa dog
May 2008: "austin powers" burrow llama
2 weeks ago: incubus paranormal wheels on suv
1 week ago: redneck pictures of the armpit serenade (This was actually #2, but#1 was a more mundane search of 'unknown armies')
Monday, June 23, 2008
Friday, June 06, 2008
random thoughts on D&D fourth edition
This is just as I go through it...
- Eladrin? Why DO we need 2 races of elves?
- Clerics can follow philosophies... Nietzsche anyone?
- "astral sea"? Really?
- Warlocks rock; they finally gave the sorcerer balls.
Overall, I'm liking the classes a lot. (I still don't see the point to keeping the ranger; and throwing the monk etc. into another book is irksome, money wise.)But on the whole they seem quite nice, with multiple options for a character ensuring, I hope, that things don't get too stale if you have two of the same class in one group.
- Warlords at first level would be damn odd; "Yes, I AM a natural leader. I was king of the hill SIX times and captured the flag for Pelor!"
- The epic levels look like crazy, awesome fun. And finally SOUND epic.
More later.
More:
- Why does it take so long to find out what 2[w] and such are? Glossaries are GOOD to have in the front as references.
- Rituals seem both interesting and fun.
- Also: lots more HP. Which is probably a very good thing.
- Alignment is better; they added 'if you choose one' for one thing.
- However, the gods are not. Most campaigns - the vast majority, I imagine - will either be a) homebrew or b) a different setting. Which means inserting things like Feywild and such are a pain in the arse, to say nothing of wasting space detailing the gods (and only the good ones at that).
- Races: why ARE humans the only one whose flavour text emphasized both the good and evil?
Final thought:
I will NOT be using stupid maps. I don't care if WOTC tries to ram the goddamned things down our throats (like, say, now). When - make this if, at this rate - I run 4e, there will be no maps and gametables and virtual tabletop crap. We never needed it before, and I am not planning to use it now.
Oh, and this should explain enough:
<gemm> this has been what, an hour, hour and a half of trying to find something that works?
<alcar> 'xactly :PO
* alcar can flat out guarentee I won't be using such things when I run 4e
<Chaos`^> fuck it... we'll do it live =p
<gemm> now you can't get a program to work, huh? :P
<Chaos`^> oh
<Chaos`^> i'll get it to work
<Chaos`^> it's just that my windows on this computer is broken
<Chaos`^> so...
<Chaos`^> i'm going to use another computer
<Chaos`^> brb
<gemm> ...
<gemm> I just want to start...
<kentari> wow. :P
- Eladrin? Why DO we need 2 races of elves?
- Clerics can follow philosophies... Nietzsche anyone?
- "astral sea"? Really?
- Warlocks rock; they finally gave the sorcerer balls.
Overall, I'm liking the classes a lot. (I still don't see the point to keeping the ranger; and throwing the monk etc. into another book is irksome, money wise.)But on the whole they seem quite nice, with multiple options for a character ensuring, I hope, that things don't get too stale if you have two of the same class in one group.
- Warlords at first level would be damn odd; "Yes, I AM a natural leader. I was king of the hill SIX times and captured the flag for Pelor!"
- The epic levels look like crazy, awesome fun. And finally SOUND epic.
More later.
More:
- Why does it take so long to find out what 2[w] and such are? Glossaries are GOOD to have in the front as references.
- Rituals seem both interesting and fun.
- Also: lots more HP. Which is probably a very good thing.
- Alignment is better; they added 'if you choose one' for one thing.
- However, the gods are not. Most campaigns - the vast majority, I imagine - will either be a) homebrew or b) a different setting. Which means inserting things like Feywild and such are a pain in the arse, to say nothing of wasting space detailing the gods (and only the good ones at that).
- Races: why ARE humans the only one whose flavour text emphasized both the good and evil?
Final thought:
I will NOT be using stupid maps. I don't care if WOTC tries to ram the goddamned things down our throats (like, say, now). When - make this if, at this rate - I run 4e, there will be no maps and gametables and virtual tabletop crap. We never needed it before, and I am not planning to use it now.
Oh, and this should explain enough:
<gemm> this has been what, an hour, hour and a half of trying to find something that works?
<alcar> 'xactly :PO
* alcar can flat out guarentee I won't be using such things when I run 4e
<Chaos`^> fuck it... we'll do it live =p
<gemm> now you can't get a program to work, huh? :P
<Chaos`^> oh
<Chaos`^> i'll get it to work
<Chaos`^> it's just that my windows on this computer is broken
<Chaos`^> so...
<Chaos`^> i'm going to use another computer
<Chaos`^> brb
<gemm> ...
<gemm> I just want to start...
<kentari> wow. :P
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