* The GM is unlikely to type out 440+ bits of text; they'll likely get broken up better. Ditto for "text" *action bits* "text", which will probably become 3 lines so people don't end up waiting impatiently. (I may reformat it for Spark's quotes, may not.)
* Spark is liable to be quieter, at least via Alcar usin the msg'd !say #game1
Player wise, for games I'll run:
* PCs wandering off alone will slow things up even more. This is pretty much a given.
* If you aren't playing during a game, don't msg the gm.
* If you are playing, try and do it only when necessary; don't expect a quick reply.
If it would make for a good quote, the above is null and void :)
This is pretty much going to be an experiment: try a few sessions, see how it goes. If it ends up too slow, some -- or all -- of the games may be cut until the gm heals.
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