Thursday, September 16, 2010

Side Games...

What i call the 'side games' continue, with Prototype X. There have been a few now over the years since La Fin de Siecle, some successful, others not so. One or two have even had another player playing an NPC as a secret PC, which was all kinds of fun to gm.

For the most part, they tend to be modern games that lean to an anime feel, largely because it requires less prep and such on the part of the gm. The main character has knowledge of fighting, gathers up allies and weapons and so forth. With few exceptions, said games have been designed with one player in mind from the get-go and tend to be built on a spur-of-the-moment aspect around the character concept.


So far only Chaos has done these, but the offer is open to other regulars in game: sometimes a game idea simply works best with just one player, no matter what the idea may be.


Ones done thus far:
* La Fin. The first one and arguably the best thus far. spawned 2 sequels that should, ideally, have not existed, but were still fun regardless. To clarify: the setting had done all it needed to by the end of the first game, so the stuff after that never had that spark.
* Plague of Demons. This one was odd: RL got us for awhile and he game never took off again; it was approaching the final act of the plot. My original idea had been to wrap up the first game quickly, have the necromancer win (!) by losing and then set up a second, modern, game in the same world, with the PC having the advantage of the players knowledge of the setting. Could still happen, at some point.
* 'mgame' (One with Ericka as a teacher, never titled). A flawed idea of a PC as teacher of magical students that never quite worked. It did have another player play an npc, which did make for interesting fun.
* Succubi game. Run by chaos, and ran into the same problem as the above in principle: a character meant to know the setting/be a power in it prior to game and a PC whose player knows nothing of it (since it's often made on the fly) seldom works in the long run. Flawed PC concept for such a setting.
* The Book of Going Forth. Another odd one; it was meant to work in a more episodic manner, a la tv show seasons, but the player never did find it quick enough. Which is a pity: I may be tempted to revisit the setting with multiple players at some point.

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