Monday, July 25, 2011

BE & SM: What happens when one crosses D&D with BESM.

For the BESM D&D Game, some rules & assumptions:

RULES:

1) Shock Value will be used (see p. 158 in BESM book for details). Basically, you get hurt and you have a good chance of being out of it from the wound. Combat Techniques and/or a high soul can alleviate this, ditto with things like regeneration.
2) Critical Damage is being used. 12s will count as criticals in the sense of Something Awesome happens, 2s as a massive screw up.
3) If your PC ends up with attacks and abilities that require the use of the expanded rules chapter to function, make sure to remind me of that and them as needed.
4) I expect most PCs will make use of Restrictions and Defects. I am not setting a hard and fast limit on either. I do expect players to keep tracks of the concentration, energy cost and such of abilities themselves.

ASSUMPTIONS:
1) Most every PC will have increased shock value and/or regeneration. Humans, dwarves and such do not have the latter save from magical stuff and/or high 'levels'.
2) Mind shield and resistance can be had by anyone, human or monster, but barring run ins with magicians, clerics or other monsters shouldn't apply too often.


SETTING:
TShe game setting is intended to be the usual 'monsters come in from the cold' kind of story. The backstory IS grim, but probably not first-hand knowledge to the PCs and mostgly just stories told by old people of another era, full of sound and fury and signifying nothing at all in this era. Your PC concepts can be as serious or absurd as you wish, but the tone and style of the game will pretty much depend on what everyone makes and does.

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