Wednesday, December 07, 2011

Axis Mundi clarification


A few clarifications on the setting:

The idea of the City (and by extension the world in general) is that the pretense of schools for Adepts is tossed right out the window: each adept masters different tricks, makes their own and few of them even consider their stuff the 'same' as that of someone else. Oh, the power might come from the same general impulse but the execution of it, the meaning of it, is what matters. Further to that, a lot of Avatar-touched people exist, ones who have Channelled something bigger than themselves at least once and fled it, never understood it, embraced it or so forth.

The New Inquisition and the like don't exist, as there is no one really In The Know. It's not much an Occult Underground as an Occult Ghetto with a lot of people with competing ideas and theories squirrelled away in their own lives. It takes the idea that no one knows what is really going on and ramps that up a notch: the people who understand how the markets really work aren't going to share those secrets with others, the person who has discovered that they can get more than just a good feeling when they cut themselves will hide it due to guilt and shame. And so on.

That government agencies have probably pieced some things together is inevitable -- though what, if anything, they do about it would be a question of time and budget.  Various religions have some idea what is going on in the world, at least as it applies to their limited paradigm and there is one npc group who have some small clue about avatars but know little about adepts as those worlds seldom interact directly.

Given the nature of PCs to learn and ferret out information, this can make the PCs pretty Important, if they so choose, or the knowledge can send them running away from the game entirely to become bee keepers in Peoria.


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