Tuesday, April 16, 2013

Reaching Session #7 ...

So! Everyone has had at least a couple of sessions so far. PCs have even met each other, NPCs have done the same and the basic cast of the game slowly begun to sort itself out. Consider PCs like planets, and NPCs orbiting them to some extent, switching from planet to planet as needed or desired. Questions have been raised about Omegas, plans made, attempts to find other Omegas got underway and a healer begun to prepare for what she sees as a rather grim future.

The game is currently on Day #1 (stuff happened on Day 0 for some PCs) and you're all at roughly the same timeframe of late afternoon. Upcoming plot stuff:

Darin's band is playing at the Cactus Club tomorrow night at 7 pm.
A notice has gone out on craigslist about weird shit and proposing a meeting, as follows:
From Anonymega@hotmail.com
Subject: Weirdness seeking Same.
Is your life weirded up shit creek? Like woke up on the seriously wrong side of the bed with people screaming and running away? Worst bad hair day of your life? Can't figure out how you'll go home for Christmas? Is reality no longer your friend? Trust us, you're not alone. Contact me: we're arranging a get together tomorrow, noon. Meet and greet. No assumptions, no jerks. The world is weirder than most think: let's try and force some sense into it.
PCs and NPCs will come across it. The meeting is for the next day, a Saturday in game, noon, at a restaurant called Romeo's downtown. (It's normally closed for lunch, the NPC pulled some strings and lied about a private party.) Most NPCs will sent one person they know to stand in for all of them, out of both wariness and for the sake of the GMs sanity.


GM Note: I plan to run this giant Get Together Session this Saturday, so the rest of this week will be sessions covering the evening of Friday in game and stuff Sat. if players figure their PCs have things to do before the meet-up. If a player can't make it, an NPC will basically tell them what happened and let others know about them to some extent. Once everyone has chatted and plans have been made, plots will begin to shift gears and dice will roll and copbots will roll out to protect the city from harm. [This will likely begin on the Fri. night in game, so during the rest of this week's sessions. The game has been pretty dice-light so far, which will change.]

Also, I plan to make the band stuff both big and important in the game. Music can be a powerful tool and the PCs are all aware of this: how you use it, and to what end, will be a fun factor in the game.

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