Faces in the Dark is going to be an Unknown Armies campaign, which you already know. (Or at least I most sincerely hope you do and haven't been trying to figure out if Body 50 is figured out by adding your Str and Con together, but I digress.) As such, it's a horror game. It's a world where all your certainties and acceptied ideas of how the world works are, at best, lies. Religion, science, new age, old age: it doesn't matter.
As a horror game, it's about what happens when you realize "this is my fault. I ended up here because of what I did.". It's also going to contain dark themes, often adult ones. If you nwant to bow out after a few sessions, do so. Far better than playing a game you feel uncomfortable playing.
This isn't to say there won't be humour (I doubt I could run a game without humour), just that the moments of laughter will most likely be relief and release from the wider world the PCs slolwly begin to learn about, the one tha invariably drives people more than a little mad.
The most important thing to keep in mind is that we're here to tell a story. Dice will be used for effect, or whe the outcome of a situation is in doubt, but rarely besides then. The story is also a group effort, and about the group. Which means that the PCs shall work together. How? Why? It's up to you to figure out how your PC gets into plots, or subplots, or what have you.
And above all else, we're here to have fun. With luck, the town shall even survive it :)
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