While this idea runs counter to horror games in general, given the fact that, minorly, a certain dice bot has a tendency to be a B-I-T-C-H and, majorly, it gives PCs a slight edge, I'm considering adding something akin to plot points.
The basic idea is that if you do something that a) advances the plot and b) is in character and c) does not benefit your PC (GM discretion on all of those), you get a Plot Point. This can be used during the game to give a +/-30 Shift to a roll for a PC or, if the GM is feeling particularly benevolent, an automatic success of whatever is rolled.
In game terms, it's the cosmos thanking you for doing specific things. The PC will just feel ... well, nothing most likely, but what they try, what they need to happen, may happen. (Mostly, this would be if the PC is doing whatever he is doing to help others, or to further whatever caused the PC to be given the Plot Point in the first place.)
It's not really "horror" like, but let's face it: if this was a horror movie, Hugh would be dead via boy #1 already :) But PCs are the stars of their own story, and this will reflect that in a very minor idea.
N.B. The only PC action so far worthy of one would be Hugh helping the insanse sociopath boy #1 :p (How George treats his brother could be another, later on.) So they aren't easy to get, and shouldn't be a goal.
Any thoughts on the idea? I'm ambivalent myself, but thought I'd toss it out.
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