Saturday, March 04, 2006

THE NEXT GAME

Haunted Houses, #game1 Style!

This is going to be a character-driven game. The Gm expects GOOD backgrounds (along with family members etc. on them) and they will come into play during the campaign.

Setting:

Earth. The real world. Except, you're a bit different. You can do something other people can't, or see things they can't, or just know things, or odd things happen around you .... it's just you*, and you have left your hometown because of it, or in spite of it.
* And/or family or some stranger who Taught You Things. This page is guideline, not gospel.

For whatever reason(s), you left home and took to wandering. You ended up [here], drawn to the small town by luck, chance, a premonition, or your Talent. (Or, say, getting kidnapped by drunken midgets. Whatever works :p) Depending on pasts and what everyone makes - for example one PC could live here as their home town and not have Run Away From It All - you'll meet up and be drawn to a house in the middle of the suburbs.

A haunted house, with a ghost....

And from there, we'll see :)

Themes:

- The Trouble With Normal (i.e. passing for it)
- Family, and the fact that we all betray our parents within us - both their strengths and weaknesses. It's about the characters coming to terms with who and what they are, and where they came from.
- Finding the magic in the mundane.
- Plus lots of others, I imagine. The goal is for a character drive rather than plot driven campaign. The characters, at some point, come to terns with what they are, what it's done to them and everyone else, and decide what they'll do with the talent they've been given.

System:

I was considering BESM, since I've never ran it, but UA is likely a lot more suited to this game. Potential players, comment here or in channel or wherever about which one you'd like to use.

1 comment:

  1. Either is good with me. I like the way BESM lets me actually know what I can (theoretically) do, but the free-form funness of UA is hard to beat.

    ReplyDelete