So. We're at 22 official sessions (34 in total) in 4 months and things are going pretty well. Two weeks have passed in game-time and most of the current major players on the stage have made their various moves and now the PCs get to ruin all of that in the way that only PCs can. Charcter-wise:
Alex is preparing for the big fencing tournament Sunday in game. As Chaos is busy this month with classes, this is pretty much largely an Alex-centric background event which works fine as is.
Bea's player is MIA, so Bea's mirror-clone has taken over but has yet to interfere with the other PCs. Yet.
Joni is trying to deal with the Grey Man via the kids in comas and has gained access to a lot of magical books that she and Ike are in the process of translating.
Karl, newly arrived to Fairview, is dealing with attempted (and successful) mind control by students at the IT lap and currently attempting to get his company to contain the thing that Brodie has become. What Vericorp will do with their own weird monster remains to be seen.
Rei, for her part, thinks the scientologist hospital sicked the Grey Man/Kyle on Fairview General and is planning to use them against the Grey Man. Somehow. That or burn the hospital down.
Sparkie is rather miffed that, on the rare occasions he does side with an NPC, PCs keep winning the dice contests anyway.
NOTE: PCs will get 30 experience once we hit session #30 [Karl shall get his at ~session #40]. This was planned since I figured by then a lot of PCs and NPCs would be aware of each others powers and limits, and this gives them another edge (or two or three) to surprise with. It can be spent or saved as needed.
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