Monday, May 31, 2010

Return of the Trip



Remember when I said that I would be going on a trip but then it was postponed? Well, now it's actually happening. I'll be leaving on June 8th to ride around in my step-dad's big rig as he delivers various things to points unknown, and then return on June 24th (assuming nothing unexpectedly cataclysmic happens). I won't exactly have internet access for most of this time... although, to be honest, I will have some basic internet access on my iPhone and while I do have an IRC client installed on it... it kind of sucks. Besides this, I'll be required to follow an abnormal sleep schedule, going to sleep around 5pm and waking up some time around 2am. (Ideal schedule for avoiding most traffic, but strange otherwise.) Therefore, I don't think I'll be available for games for those 17 days.
I would have brought this up earlier, but... well... I kept forgetting to. My bad.
For anyone who's interested, I'll probably be making regular posts on my twitter account, complete with Geotags.

Sunday, May 09, 2010

Fairview: May Update

Somewhere, east of the sun and west of the moon, a place without east nor west nor even suns and moons, protean creatures who seem to be the love child of a spider-goat and a rabid lawnmower move through deep dark shadows that absorb the echoes of their feet, chittering prayers in voices that have never known fear before. On the throne of cartilage and cast-off nightmare foam a figure sits, a gun in one hand and courage in the other, adjusting her crown as things circle in the shadows, looking for weakness, waiting for a moment to strike even as other things move towards the throne with wounded limbs to offer sacrifices to the new queen, Rei ....

Well, no. Or at least not yet. To sum up: Rei decided to end suffering quite visibly, attempting to kill one person and use their body to kill another. Peter died, Snaketongue was very annoyed the plans for Kevin being president could have been derailed at all and Rei ended up being banished Outside the universe by Joni. Despite the above, it is unlikely Rei shall return.

Plot wise, Emma woke up from a coma and is adjusting to life several years after her coma and events are slowly pulling her towards the other PCs. Being a healer (and a helper!) shall no doubt aid this as the game goes on. Alex is trying to work on destroying her family curse, Karl is balancing two very different jobs and Joni has collected even more Items (including a school).

As Alex's fencing school and the high school have pretty much done their job of connecting PCs and NPCs together at times, they're more or less becoming purely background now. Alex's grandfather is dealing with the day-to-day aspects of the school, Karl has been asked to do a new assignment (Vericorp having decided he's more useful than Shell and, probably, more able to destroy Brodie if their newest employee turns out to be a problem) and Joni is trying to deal with various magicians, keeping friendships and dealing with the ramifications of having beaten up the antichrist and prevented it from being born.

NPC wise (in no parrticular order and probably missing more than a few):
  • The Grey Man is free again, though what the entity in Kyle plans remains unknown, as if whatever he did to Ike and Denice as 'payment' for being kept captive for a weekend.
  • Helen and Thomas, agents of the Shadow Walker, are preparing to deal with Pierce Chevalier, who seems to be worried that the Shadow Walker is still manipulating him and that Alex is a trap/trick.
  • Julius Gull and Drake Hakurei are trying to find out what Emma is, in their own ways.
  • Helena is friends again with Joni, so everything is OK.
  • Dennis is trying to prevent the flaw Joni discovered in his metal from working and is being Mr. Grumpy over the issue.
  • Alex's sister and mother are on the run, though from whom or why is unknown at present.
  • The Scry is considering recovering his t-shirt from Emma and pleased Alex is helping him not have to learn to use a sword.
  • Brodie is now working for Vericorp, who really should have insisted on a psych test beforehand.
  • Blot is killing rats and being very bored.
  • To continue with B's, Brandon is fine now, sans headaches and unsure why. His parents are worried that the miraculous recovery can end as quickly as it came about.
  • Tyrell is coming to terms with the knowledge that the Grey Man toyed with him for centuries for no other viable reason that 'just because'.
  • Eugene Stoffel is trying to find ways to spite his father and make use of the family estate. This can't end well.
  • Bea's mirror-self is getting worried about losing her job for hitting on her boss.
  • Father Brownwell is finishing translating Enochian for Joni and getting worried that it is later than anyone thinks.
  • The White Lord is debating steps to take against Joni
  • Kevin has decided to embrace his power rather than allow others to be hurt because he didn't use it. The school might well get its own helipad.
  • The werwewolves in the park are debating steps to take against the animal control officials.
  • Mr. Stuffins has decided that if people keep trying to put him on a diet, the end will be very, very nigh.

Saturday, May 01, 2010

And #game1 turns 12 ....

So ... 12 years. For a channel created to run a one-off D&D session with 3 people, I'm astonished it's lasted this long. (Two of the first players, for the record, never returned: D&D murder mystery is not to everyone's tastes.) The channel has seen many, many GMs and games throughout the years and had a lot of players, some of whom have been around, off and on, for over ten years. To say this is a surprise to all concerned underestimates it, to say the least :)

A few milestones that come to mind:

Sparkie, who came into existence as a joke NPC during the 'generic D&D games' that compromised the first months of Game1 and eventually turned into the Wasted World. When the time came for a dicebot, Sparkie got upgraded.

Wasted World. Spanning Three campaigns (for reasons of time travel, the second campaign and half the third technically never happened), it was the first real game1 setting and included everything from wizards with magic shops and pet Otyughs to gods among the PCs. A personal favourite highlight is the attempt of level 1 thugs to mug the PCS, en route back to the city they had acquired during a war. The players were convinced it couldn't be simple ruffians and the encounter lasted over an hour.

It's also the campaign that introduced Jeramias to D&D. He and a friend had browsed the books in a store, he ended up on game1 that night and his pc existed as an idea without stats for a whole campaign as he learned the game on the fly.

Callaran, a year-long D&D campaign that involved kender convincing evil clerics to be good and a vampiric halfling, among other highlights. Ended when the halfling killing other PCs for their attempted murder of him when he became a vampire and the bard being the only survivor.

LOLAD began life as a 'finish that character, a game will fun' incentive that ended up being game1's first foray into modern earth. (D&D 2e being used to run a modern game with vampire and werewolves. Insanity.) It had PC romances, AIs, werepanthers, necromancers, The Faline, dragons, werecows and lasted six months, spawning 2 sequels, another game set in the same world and the lolad 1.1 sequel that ended up being ran by Alcar and then re-envisioned by kentari in the game crossover idea*. It ran in D&D (2e and 3e), besm and a custom system at differing times. Confusing but fun :)

Hubris was the first truly insanely gm-intensive game that began the game1 superheroes games, spawned a sequel set 20 years later and ended due to GM burnout, which is still a regret. Probably the single most in-depth game I've ever done, in terms of the sheet amount of work put into both Hubris and Aftermath.

Shroomform. Just ... shroomform. (This sentiment can probably be applied to the Amber games as well.)

The Lands of Blood games. Aka: death gods without power, a succubi drunken master and a jedi knight, among other things. Stormtroopers and Sith crash-land on a D&D world with Cthulhu waiting in the wings. Probably even crazier than that makes it sound.

Several demented unknown armies campaigns have run, but trying to summarize them up would probably lead to this blog getting a mature warning label. Caltak's PC Hugh was in at least 2, maybe even 3, campaigns, making him one of the only pcs to do that trick.

Ios, a cliche-driven fantasy game in D&D that marked Game1's last 'serious' foray into D&D. To this day I am never quite certain how the hell the Lee/Lirk/Orgg love triangle really came about, but I think Theliar can be blamed.

kbesm, a modern besm game that got a sequel run by kentari and then by alcar*. Crazy-awesome fun all around. Generally any game that spawns sequels enters the pantheon of game1 awesomeness.

Unstrung Heroes deserves a special mention for having run since 2003. The first two sessions were six months apart, long enough that one player had forgotten he'd played in the game. It's ran off and on since them, often with a few sessions close together and a year (or more) gap between sessions.

* Alcar and Kentari ended up not wanting to run/continue sequels to lolad and kbesm, despite requests, so swapped settings. Dunno if it will ever be done again, but it was a lot of fun to run and the cross-over between both settings would have been epic had it ever come to fruition.