Leadership
We have a simple majority for a parliamentary style leader who is chosen by majority and left in his or her station until the majority no longer holds confidence in that decision.
The leader has the authority to make a decision when it is evident that decisions aren't obvious, at the leader's discretion, and we all agree to suffer Alcar-deterined consequences if we, as followers, should work against the coherence of the team.
Of course, if a bad call was made, a vote of confidence can arise in that parliamentary fashion.
Votes of confidence and other issues are handled privately "in the locker room," and not "on the field," or else you're not being a Team Player.
Maturity
Characters must look and act like adults.
Anthropomorphism Requirements
No restrictions.
Banned stuff
Within limits on the site, anything goes for the rough draft. Companion is unlikely to be allowed, for obvious reasons. (Sparkie has tried to ban divine relationship.)
Origins
The PCs are the fractured remnants of an established team that was started before the vanishing and must now struggle to persist past it.
If saving the world (possibly even for the sake of loved ones) isn't good enough reason to join, your PC doesn't strictly belong in a superhero organization.
Backgrounds/Relationships
Propose backstory relationships to other characters at will.
Basic PC concepts (in terms of roles)
Caltak: Transport, Decoy, Mascot
Chaos: Healer, ranged, inventor
Fennec: ranged violence, suppression, melee/tank
Kentari: scout, diplomat, healer
Lunchie: Unknown.
Game Time
One weeknight (undetermined, depends on lunchie) at ~6 pkm PST
You're planning to have us go 6 passenger-kilometres?
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