Thursday, June 06, 2013

Only Heroes - Session #1

"This is Stacey Simmons for WINE 99.9, coming to you live Saturday morning and it looks like it's going to be another hot one today! School starts on Monday for all the kidlets and parents, so if you want to know where to get supplies, brace yourself for commercial plugs later on! But first, it's warm and staying that way all week it seems, a nice way to begin September if you're not in school, but you didn't tune in for the weather so here's the news for you. The Atomizer has been leaving calling cards all over the city, the courts won't release details of Judith Richenfield's trial, Ben Sirah is apparently selling himself out as some kind of internet service and the not-infamous gang known as the Cheshire Cats have been thrown behind bars by the police. A lot of small-time villains are becoming big-time without the Protectorate around and no one seems to know when they'll return. There's even doubts if they will.

"With me to discuss it is Professor Egghead, ex-villain and specialist in metahuman relationships at Darwin U! Tell me, prof, just how bad is it? Should kids bother going to school? Will teachers have to teach the old 'duck under the desk' routine for supervillain attacks?"

"It is hardly a joking matter, Ms. Simmons. That no hero has returned from the Vanishing presupposses that they cannot: I believe the most common theory is radiation from an anti-mattrer universe: if they did return and bring that with them, this entire universe would be destroyed. Of course, we're well aware that they will return soon, but two weeks is a long time in the news and some villains are going to try and raise their status without anyone of importance to stop them. The police cannot be everywhere and most of the reserves and sidekicks the Protectorate had access to seemed to have succumbed to the Vanishing as well."

"So no good news at all, doc?"

"Heroes will step forward. Villains will see the need for redemption and seek public glory. Whether it will be enough remains to be seen, but not all villains are motivated by simple goals as my book The Villain Inside clearly demonstrates. Heroes have become villains, villains have become heroes: it's those who were on the sidelines or didn't think their was a need for them to be a hero with the market so glutted who will determine if there is a new Protectorate, and the public who will determine if they succeed at all."

"Well, aren't you a ray of sunshine! So it's doom but not gloom for Darwin City, and a lot of people are going to be wondering who these new heroes are and if they have the chops to stand up to the wave of petty crimes that are slowly esclating into big-time robberies. Villains are pushing boundaries, and the police alone can't push them all back. Well, not without breaking the budget! Tune in after this break for my interview with Mayor Amanda Hill on city hall's budget plans after this!"

Commercial Break: "Tired of seeing your car destroyed by supervillains? With McGovern Insurance, you're covered against everything from acts of gods to aliens! Our professional claims adjusters will --."


"And this is Stacey Simmons, for WINE FM, cutting in to let you know that there's shenanigans at the Wal-Mart. Don't go. If you're going, go back home. Details are sketchy, but the police have it surrounded. At least the building is still standing. We'll have updates for you as we get them, including what villain is robbing a Wal-Mart in the first place, in just a moment."

Wednesday, June 05, 2013

The Protectorate Warehouse!


So, here is your warehouse. The elevator leads down to the parking garage (which contains storage), the bedrooms all have 2 bunk beds in each and are rather no frills. The tech room has a workshop, computers for use and the like. Each bedroom has a small, no-frills bathroom, and the warehouse can be accessed via key or keypad, with one entrance near the training room and another by the tech room.

It ha`s been a training area for a good 10 years and is well-used but still quite serviceable.

Monday, June 03, 2013

Only Heroes: Only Experience

Experience will be awarded during this game, with caveats: you can increase existing abilities. Adding new/other abilities will only be allowed if it makes sense as an outgrowth of something else: EX: Flight, to spaceflight (and accompanying special defenses). Spider-Man can class as a good example: he doesn't gain abilities inasmuch as become better at his existing ones as he gets older.

Ways 'around' this: begin with flexible abilities you can grow in interesting ways around the central theme of your PC. Get items: powered armour/suits and the like can help make up for some things. In general, this is true of all superheroes in the setting -- they get better at what they already do rather than gain new abilities.

(Supervillains tend to be different, sometimes owing to illegal drugs or experimentation.)

In general, PCs can gain a lot from increased ACV/DCV, combat techniques and so forth as a means of growing that isn't reliant strictly on 'increase powers'.

(Also, it means the more powerful heroes (pre-Vanishing) probably started out overall weaker than some contemporaries. Hence the draw to being in teams and working together.)

Sunday, June 02, 2013

OH Timeline

As things stand now. The Protectorate was the team in Darwin City, having a rotating group of ~10 members with a large group of ex-members as a Reserve and most every other hero in the city affiliated as an Ally. Based out of Darwin Tower in the middle of the city, they protected it and offered free training for other heroes in their warehouse down by the docks.

Six months ago, via police contacts, the warehouse base and the like, the PCs  met in one form or another.

Two weeks ago, the Vanishing happened.

Now: people are starting to think it might be permanent, and you seem to be the only heroes around with a) history together (however tenuous) and b) the willingness to step up into huge shoes and do what you can to protect the city.

Owlgirl has the current passcode (and keys) into the warehouse, and some other PCs may have the passcodes as well. Darwin Tower is locked up tight, but the warehouse gives you a base of operations to act from and has showers, a living area, and even spartan bedrooms (a half-dozen) that can be slept in, along with a work-out room, training mats, and computers. Who is paying for it all to keep running is, at present, unknown.