Experience will be awarded during this game, with caveats: you can increase existing abilities. Adding new/other abilities will only be allowed if it makes sense as an outgrowth of something else: EX: Flight, to spaceflight (and accompanying special defenses). Spider-Man can class as a good example: he doesn't gain abilities inasmuch as become better at his existing ones as he gets older.
Ways 'around' this: begin with flexible abilities you can grow in interesting ways around the central theme of your PC. Get items: powered armour/suits and the like can help make up for some things. In general, this is true of all superheroes in the setting -- they get better at what they already do rather than gain new abilities.
(Supervillains tend to be different, sometimes owing to illegal drugs or experimentation.)
In general, PCs can gain a lot from increased ACV/DCV, combat techniques and so forth as a means of growing that isn't reliant strictly on 'increase powers'.
(Also, it means the more powerful heroes (pre-Vanishing) probably started out overall weaker than some contemporaries. Hence the draw to being in teams and working together.)
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