Currently we have three players, one dicebot and the game has 5 sessions in the bag. NPCs have been created, the world is slowly getting fleshed out. Characters have made dubious choices (yay!), performed rituals (woohoo!) and begun investigations into scenes of mass murder. As one does. The general idea is that the game will function in more of a slow-burn way rather than, say, 'meet Cthulhu and go mad' way. Everyone makes decisions that seem to make perfect sense and slowly but surely lead them down slippery paths -- and then you do more things, and even more to justify the one you did before and some day look back and have no idea how you came to be who you are.
It should be a wild ride for the players at least, even if the poor PCs might well have cause to disagree.
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