Saturday, January 11, 2014

Signum Notes

Unknown Armies is, at the core of it, a horror game. It's about the horrible things people do in the pursuit of their goals, and often the equally horrible things that must be done to stop them. That's the horror of it all: what people will do. The weird shit is the setting, the nature of the world the PCs exist in. For Signum, this is the PCs starting off as functionally normal people who exist in the everyday world, who interact easily with normal people. How long the remain that depends on what they do, and why they do it.

Because normal people are crazy. They believe the world is sane, that it's not possible to say "Fuck you" to reality and actually succeed. They don't understand that the world is about you, that you can shape the universe into new shapes, make things happen by dint of luck, effort, and probably some unpleasant memories afterwards, but omelettes and eggs. And if you can do this: what do you do with it? Do you become the horrors, however noble your goals? Do you fight against them and try for any success, no matter how small?


Your character is, effectively, Edward Snowden. You have learned Secrets. You have some idea of how the world really works. You know the mundane explanations are a lie: so what do you do with it? Do you reveal secrets to others, use them for yourself, pretend you never knew and let it eat you away inside? Do you wonder why no one else revealed these secrets? And if you're asking those questions, how far will you go to find answers?

Being a UA PC is about doing the right thing, yes, but it's also about consequences. Always, it's about consequences. What you do, what you're willing to do, and just how far down the rabbit hole of madness you will go to find a perfect sanity.


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