Thursday, December 03, 2009
And we're back(ish)!
Whatever runs'll depend on what people feel like, after general consensus.
About the only thing in my head at the moment is a very vague modern besm game, 450 points, make whatever you want, build game around what players make.
Saturday, October 31, 2009
Saturday, September 26, 2009
Plague of Demons
The premise is that it's 1345, 2 years before the Black Plague strikes, and the current PC, Pam, is a demon hunter. Basically, many (if not all) plagues in history were caused by demons prior to this, and Genghis Khan's invasion was actually a demonic army, or at least had demons in it. Prior to this, demons had little knowledge of how to fight wars.
Pam is a demon hunter for the Order, an organization funded by the Church to protect Christendom -- and the rest of the world -- from the demons of Hell. Pam's family is well known in the church and produce many members of the order and high-ranking priests from the far-off land of England. She's joined the Order, been paired up with 2 other novices (Rose, a healer, and Bede, a thief/magician) who are seeking a supposed Necromancer or Sorcerer north of Rome and Saint Jude's Academy, where they get trained.
Normally, novices wouldn't be sent out on their own, but the Order seems to be short handed and their true mission is to find signs of demonic activity close to Rome. They've been ordered by Abbot Costello to not engage the Necromancer and asked by Gerard, the spear-wielding member of the Order who took them on their first mission, to find out if the Necromancer is a real one and if he can die.
At present they've reached the city of Reti and so far encountered people spell-bound to raise the dead, a sorcerer making a magical Gate and, currently, a weapon in Reti capable of killing Healers. The Necromancer seems aware of them and is throwing up roadblocks to slow them down, but to what end remains unknown.
Saturday, September 05, 2009
THE WORLD IS IN YOUR HANDS
The year is 2020, the Year of Good Vision. By 2011, the middle east had enough nukes to turn each other into piles of dust, and all sides were willing to use it. Russia was sliding back into communism, the USA was entering into another cold war, China was threatening to cripple the global economy without using a single weapon, global warming had reached a fever pitch, Africa was a mess the world was having trouble ignoring and everything seemed to be heading down a long dark tunnel with a mach at the end.
That was when a group of superhumans – heroes and villains – got together and declared the world under their protection and law. Superhumans had existed since the first word war (blossoming in the second) but had mostly fought their own battles, dealt with their own kind. They were gods, but their concerns were with heaven and not earth, as one wag put it.
Until they came down off their mountains, put aside their old battles (what became of their myriad foes remains unknown) and the heroes went to the villains and told them that we all lived on the same world, that it meant we were on the same side, and by dint of compromise and debate, the Protectorate was born.
And despite all the naysayers and new age gurus and the revelationsists, the world past 2012 thanks to them. Nuclear weapo ns were destroyed along with those far more dangerous, governments abolished. The hoarded wealth of the Swiss banks was used in africa, along with the monies at the Vatican never used to actually help the poor. Wealth was redistributed, and goods as well.
Eight years have passed, and the world is a far different place. Most of the world counts as a second-world country (running about the level of technology from the early 90s: cable TV, cable for computers, pentium IIIs and cellphones though things are steadily improving). Most governments have been reinstated, organized religions given very limited access to funds, and militaries are pretty much folded into the police for each country. And over it all the gods watch, patient, their vigil neverending.
This is an idea for a superhero RPG game. Basically, it’s about what happens to humans once the superhumans rule the world. It’s about freedom, security (and happiness), duty, power, responsibility and how far we can go to save each other. It’s about angels and choices, power and will, and the world of our desires.
It’s not a perfect world, but what world is? Things are changing, education has become free and the world is slowly moving towards a one-world government. Goods and wealth have been redistributed, the systems of power that permitted the idea of maximizing profit dismantled or limited, and the world is once more looking towards the future. Only the past keeps rearing up its head, and there are those convinced humanity should never have been saved, those who hate the gods for taking away freedoms, and a few villains still around trying to remake the world in their own image.
The PCs are all members of the Protectorate in good standing. The dark side of the dream has begun to rear up and some believe the dream has reached it’s zenith. No one knows how far various factions will go to achieve their ends. The world has been saved, but whether it is better, whether the current system can remain and so forth are debates ranging about the globe, with no real answer in sight.
System: Undecided. BESM at 900-1000 points might do; the template in my head is roughly analogous to the Justice League in that PCs could easily take down regiments, and maybe destroy a city alone, but no one (at least, no pc) running around with the power to break worlds and moons in half. Weaknesses are required, magic preferably not used and each PC should be able to take a lickin’ and keep on tickin’ as well as have some mode of transport to get to places quickly.
Toss thoughts here or in game1; this is pretty rough at this point.
Monday, August 10, 2009
Friday, July 10, 2009
Okay ... Game Stuff
* The GM is unlikely to type out 440+ bits of text; they'll likely get broken up better. Ditto for "text" *action bits* "text", which will probably become 3 lines so people don't end up waiting impatiently. (I may reformat it for Spark's quotes, may not.)
* Spark is liable to be quieter, at least via Alcar usin the msg'd !say #game1
Player wise, for games I'll run:
* PCs wandering off alone will slow things up even more. This is pretty much a given.
* If you aren't playing during a game, don't msg the gm.
* If you are playing, try and do it only when necessary; don't expect a quick reply.
If it would make for a good quote, the above is null and void :)
This is pretty much going to be an experiment: try a few sessions, see how it goes. If it ends up too slow, some -- or all -- of the games may be cut until the gm heals.
Saturday, July 04, 2009
Games on hold
Alcar got defenstrated Sat. June 27th. Operation, unfun stuff, and this weekend (July 4th-5th) going to get right arm operatged on -- to attach tendon -- and splinted for six weeks.
As such, all games are on hold that he is running until further notice.
The very minor plus column involves catching up on dvds and such yet to be watched. The other side is lack of writing and/or games will not be fun
Saturday, June 27, 2009
Trip Postponed

Well, it turns out the air conditioning in the truck is broken and only works when the truck is in Drive, and since it also happened but to a more severe degree on other new trucks that were issued by the company, it may not get fixed until after he's already been here and gone on the next run. And unfortunately, taking a later trip this summer would conflict with either me going to ConnectiCon or to the start of Fall Classes, so it looks like this trip is postponed until next year or something.
EDIT: Now I'm told there's actually a real possibility it will be fixed in time. Stay tuned for updates. :p
FINAL EDIT: Ok, it's not happening this year. Oh well.
Wednesday, June 24, 2009
Caltak Hits The Road

Starting Tuesday, July 7th, I will be on the road for 17 days with my step-dad. He's a trucker, you see, and he recently received a new truck from his company which has 2 bunks. We only see each other when he's home for a weekend between each of his 17-day trips or when he takes a week off, and since I'm currently unemployed (by choice) and on summer vacation from college, he offered to take me on a trip. Since I like an excuse to see more of the country for free, I accepted. Now, I hopefully won't be entirely incommunicado during that time, since I'll be bringing my netbook and a few other electronic entertainments, but I can't ensure I'll always be within range of an unsecured wireless network. So, while I'll attempt to be on IRC whenever I can, it may be spotty at best for that time period.
Friday, June 19, 2009
Task Force C: Session 01 thoughts
Having PCs get to know each other when they're all in a job for various dubious reasons never quite works. Gar tried, though.
The PCs are pretty well-made, in terms of diversity, for dealing with many problems.
Mya turned out a bit odd. She genuinely cares for Merlyn, but finds the idea the boy might be lonely to be surprising, having never consciously considered that. The police know of her, according to Constable Rogers, as "the crazy woman" for reasons not yet specified. She tends to talk formally, not notice when she is being patronized, and is very keen to protect Merlyn, even going as far as finding files in the basement.
The filing and bureaucracy aspect does come from actual policing. To an extent, it's a fail-safe to prevent future scrutiny. In most police forces it's gone further than that -- in the UK, modern tech. is being used to reduce the amount of time spent per shift on paperwork to 1.5 hours. This is the reduced rate on an eight-hour shift. Factor in the PCs making to do paperwork for the police and FBI and things get more than staggering and verge into Paranoia-level absurdity. Shall be fun :)
And, as an added bonus, PCs who miss a session will spend the entire time doing paperwork instead.
Wednesday, June 17, 2009
Fun searches that found game1 (fennec's archive, that is)
Odd searches:
- this can be the most difficult emotion to modify, because when you get mad you will be like a furious bulldog, and persuading you to stop sinking your teeth into the other person's leg can be extremely tough.
- airheads bubble dog's crazy mission teletoon game
- good stalker names
- Slut lolad
- zacharel funeral
- i think there's a dragon on my roof. a fucking dragon. i thought only montana had dragons, what gives? brb potty break rofl
- "you were given a sex change"
- caltak university
- "there are good reasons to be afraid of the dark"
- torture game1
- lords of death sunglasses
- antichrist can't "enter a church" omen
- he's gotta be strong, and he’s gotta be fast, and he’s gotta be larger than life: investigating the engendered superhero body
- sparkly rainbow thong detachable penis
- snailslug's touch response
- rule34 faline [!]
- vampires 6501
- goddess of despair
Thursday, March 19, 2009
Games: they are fun.
Currently, Alcar is running Spirit of the Century on Mondays. Ken is doing nobilis and a besm mecha game in the future.
After this, Alcar plans to do a fantasy quest game, somewhat as a break from the mystery-style games of late. Prophecied heroes, magical items, and all that fun. Probably vanilla Risus, for the sanity of all involved.
Ken may be running a besm game set in the kbesmu universe after the current games.
Alcar also has an odd game going through his head that won't go away, but it'll probably just be a side one-player game at some point.
Unforgiven, the side Alcar/Chaos game, continues.
Sunday, January 11, 2009
Current games
subtitled: "and posting here will make it seem less ill-used."
Currently, we have aBesm Tuesday nights.
kNobilis is running ... Thursdays, I think?
Alcar is running a one-player game with Chaos (Unforgiven) some nights, and Ken is doing the same with Alcar (Zeitgeist). Aside from those, nothing is currently in planning though Alcar is soliciting player ideas for the post-abesm game starting, oh, now.
Sunday, October 26, 2008
game and nano2008
Abesm WILL run as scheduled during November. Side sessions are very unlikely, and summaries of sessions likely to be pretty short and to the point. I shall try and make all BESM sessions (their may be a conflict; not sure yet). All other games -- and their are some ideas in the works and such -- will be on hold until December. possibly January, since December is a tricksy month for most.
Sparkie is liable to complain :p
Wednesday, August 06, 2008
cross-game amusement
End result: I am playing his former PC (Cameron) in what is now klolad, and he is playing Drew in abesm.
Hence, this bit of minor amusement...
<kenGM> not many people here use the word wino
<kenGM> :P
<Cameron> I don't think it's too common anymore.
<Cameron> rofl!
<Cameron> I saw the line, and Cameron, and wasabout to type:' Damn,ken, I was about to write that"
<Cameron> and then I recalled *I* am playing Cameron :P
<kenGM> ;P
<kenGM> amazing