This is just a note for players as to how advancement shall work.
Each player will get 1 Experience Point per official session they make, IF they make it on time (with up to 1/2 an hour leeway, if the GM feels generous). Said EP will be handed out from now on at the start of the session. Other EP will be added on a case by case basis via msg, and for group if Certain Obstacles/Goals are reached or overcome or created.
How Advancement Works
10 EP = 1 die can be advanced/created.
EP can be spent as 10 EP = 1 increment. This works as: Get a new 1d6 ability or increase an existing one. Existing abilities are XdY (3d6, say) where X is skill,and Y is power. You could increase the 3d6 to 4d6 OR 3d8. I hope this clarifies things.
Additionally, 1-2 EP can be spent to reduce the severity of a wound and/or speed up healing. Alternate uses include increasing willpower to resist become Syble's slave and such :) Shall pretty much be a case by case basis.
NOTE: The automatic 1 EP only applies to official sessions. EP may be handed out for unofficial ones, but may not. It will also be handed out for Cool Stuff, at GMs discretion.
ADVANCEMENT TO DATE: We have had 14 sessions. Since no one really kept track of things, assume each PC has 12 EP to date. I am NOT going to keep strict track of EP for the game, and assume players will be honest.
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