Starting point breakdown (BESM 2):
13 CP for stats.
10 CP for abilities.
30 SP for skills.
No more than 5 points total in defects.
Items of Power and the Magic attribute ARE allowed, within reason. Ditto with Dynamic Sorcery, though to get that you *must* take sixth sense (magic). Additional points (up to 5) can be gained via background stories, in depth backgrounds etc. The additional points CAN violate the above limits for stats and abilities.
Things to keep in mind: The game is set in a city (Location undecided; population ~200,000 people.) The PCs are humans* with a touch of the other who have been recruited - by choice or against their will - by the homeland security neighbourhood watch branch, to try and keep thep the city from being torn apart by the lords of life and death.
You're human - mostly - vastly outlcassed and outnumbered and outgunned. But somehow you have to prevent the city from being destroyed like Trail and Los Vegas and Los Angelas have been so far. You're about the only hope people have, as much as they hate admitting it, and by far the lesser of two evils.
Setting: Post end of the world. The world ended when the Summerland was destroyed in an effort to murder the Adversary. It worked, at the cost of a goddess, much of a town, and an entire were pack. A few survived, some as rumour, other as fact. Details vary, and the truth remains elusive.
Save that the world ended and magic has returned to the one that followed. We're living in the utopia, the post-Ragnarok, the earth after Christ's Second Coming (not only female, but clawed) brought down the Satan of science and ushered in a new era of magic. The world has changed, but many things are the same. A large number of people don't believe the world even ended, no matter if the old dead return and visit them or old gods waken to new power.
It was the end of the world, but somehow life continued on as normal. Bit of a letdown, really. But there is magic, and it's new and wild and the old times of darkness and burning witches have returned as the nights become things to fear again and the cold and bloody war between the were and vamps spills over into the common world of the living and the dead.
The casualties mount. Humanity is no longer fittest, may not survive. Heroes are needed, but this isn't an age of heroes. You've been drafted. Welcome to the world you helped create.
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