Friday, March 21, 2008

Oppressors Rules Clarification

This game counts as Superhuman/Superpowered. The guidelines on page 9 (Max attribute etc.) are just guidelines. You can ignore the maximums, or use them as a 'middle of the road' limit. PCs should be in the minimum level of Superhuman, cf: Min. Combat value of 6, Min. Health 60, Damage multiplier of 5+.

You can ignore skills entirely in this game. If you do use it, Skill Flux can be the best bet. if you do buy specific skills - say, your PC is a biology professor working on making people into zombies - then it makes sense. But otherwise, unless you wish to emphasize something about the character, you're not obligated to use them and we'll just go by background for them if needed.

This is simply because skills never got used in Defenders for the most part. Having them does mean your PC is better at that skill than someone who has it via background, but it's probably not going to crop up all that often.

The only rules being enforced are the ability caps on page 15 (I think it is). The exception, of course, is PCs who are really skilled at X. Only one person will be allowed to scale X (which has to be an actual power; Dynamics need not apply) past the max level by 1-2 levels.

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