Saturday, March 29, 2008

Oppressors: Some statistics

So, this is the stats with all the current PCs and NPCs (including one major npc who skews the damage maximum royally but was somewhat balanced out by another who basically became "lowest stat, lowest stat, lowest stat" for most everything).

So, without further ado:

Body
Average: 6
Min: 3
Max: 11

Mind
Average: 6
Min: 3
Max: 13

Soul
Average: 5
Min: 3
Max: 11

ACV
Average: 9
Min: 4
Max: 15

DCV
Average: 9
Min: 4
Max: 15

Melee Attack
Average: 12
Min: 4
Max: 20

Melee Defense
Average: 11
Min: 4
Max: 18

Ranged Attack
Average: 12
Min: 6
Max: 20

Ranged Defense
Average: 10
Min: 4
Max: 18

Health
Average: 71
Min: 35
Max: 115

Min. damage
Average: 58
Min: 4
Max: 198

Max. damage
Average: 144 (or 131, if ignoring 2 NPCs with targeted attacks as their max damage)
Min: 5
Max: 465 - which only affects buildings etc. (The one after is 276, for the curious)

On the plus side, this gives me some nice base stats for "generic villain/hero person" :)

Min. damage was generally done as level 5 weapon, no SS involved for those without multiple weapons (or if they had unarmed as an attack already). For those who had such attacks, I used their weakest and highest, since I was lazy. Which means the damage etc. stuff is rather iffy -- I almost didn't bother including it at all. The max. damage includes things like targeted, so is heavily skewed. Ignoring those, the max would be 276.

Comparing the PCs alone to the above averages, the PCs were high on stats (crazily so; average among PCs is 2-5 points over the general average). PCs were just below ACV/DCV, about even with Melee average, just below Ranged, higher than average health and lower than average in damage, though ignoring two NPCs with targeted attacks the PCs come in at just over the average.

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