Low Life will begin in December (or later November, depending) and end ~April, since the game is designed to answer the question of: "So, what DO you do with these gifts?" and, once players have decided and begun down their paths, to end.
After that? Well, I'd like to run UA again. Partially for a break from BESM, mostly because it's Unknown Armies. I don't have a plot in my head as yet, but the basic idea is to allow, well, any idea. It's modern earth, it's unknown armies. The system is flexible, the Gm is uber-flexible, and we want high weirdness. Ignore the "magical/adept" stuff, and focus on the Really Weird, maybe with some magical trick...
Like?
A nun with reverse stigmata.
A cyborg.
Princess Diana.
A mafia hit man on the run for killing his boss.
A computer programmer who hacked the wrong files.
A child convinced they're from another world.
A woman who is convinced she is the mother of Buddha.
Conjoined twins whose other half exists in an otherspace and change positions every day.
A tourist who is really, really confused.
The star of an old silent movie somehow brought to life.
etc. Go for somethng off the wall. Go for weird. Strange. Bizarre! Throws ideas about! I shall make a forum. It shall be built. Ideas shall come!
Saturday, September 30, 2006
Monday, August 21, 2006
LoLaD....
I think there is a problem.
The plot, she is winding down.
But I find I don't care.
No desire to finish, or begin,
Or complete. No burn out, this,
But a kind of boredom -- surprising
But still true for all of that.
Thoughts on this are welcomed.
I find it amusing, darkly, &
LOLAD1 ended much the same way
Fading away and - poof! - gone.
Some things do not wish to fade.
But even so. Even so. And even moreso.
It seems to be dying slowly,
Inside and out, a slow decay.
Reasons? Post them. Solutions?
Them to. And having written, I go.
The plot, she is winding down.
But I find I don't care.
No desire to finish, or begin,
Or complete. No burn out, this,
But a kind of boredom -- surprising
But still true for all of that.
Thoughts on this are welcomed.
I find it amusing, darkly, &
LOLAD1 ended much the same way
Fading away and - poof! - gone.
Some things do not wish to fade.
But even so. Even so. And even moreso.
It seems to be dying slowly,
Inside and out, a slow decay.
Reasons? Post them. Solutions?
Them to. And having written, I go.
Thursday, July 27, 2006
Room 333
Room 333
[a thingy done for the UA campaign Faces in the Dark]
There is a reason the 3rd floor of the school was closed down. One beyond the mundane issues of cost and space and heating. This is that reason, a door to a place that should never have existed.
There is a city made of glass and butterfly wings. There are wonders in it, of the kind of terror and awe true wonder holds, the dream made real, words made solid, form and ideal bleeding together into an unreal geometry that hurts the eyes but tugs at the heart, making you wish you'd dreamt it, seen it, even once.
The walls are covered in graffiti in languages that were old before the world existed, languages not even known to the dead. They give the city shadows, though it has no sun. The sky is grey, and pale, with a deep purple rent that lets down the light, the kind of cut one would imagine if the sky bled.
The streets are raw, pale and cracked like flesh, hard and soft at the same time. There is no sound here, just silence, stillness, a waiting so deep that nothing has ever stirred. Dust glitters brightly in the air like unfallen rain, and then you hear it, buzzing, at the very edge of hearing, a rattling through the bones, more felt that heard, aching, as if they are growing, or breaking apart.
The voices. The voices, angelic, pure, harsh and wild. They are singing, and it sounds like heaven come down to earth, and you never, ever want to hear them again. They get louder, but somehow softer at the same time, like pillow talk by a leprous lover, gurgling fish-speak as pure as sunshine, as cold as ice, and you can't help but hear. And listen. And wonder.
"The children, the children,
The children are coming.
More than kith, less than kin,
They slouch ever downward slumming.
They're dying, they're living
They are here and becoming,
Listen to their song, their song, their song
Listen to them humming
To the bees buzzing to the light giving
To the harp of damned souls
The strings strumming
They're coming round the ways of the world,
They're reaching from the depths, plumbing
Listen to the beating of the drums
Listen to broken feet drumming
The floor, choking, dumb,
Dum, da dum, da dum.
Listen to them, giggling, laughing.
The children are coming
Listen to the singing
Becoming, unbecoming,
Cutting and culling
Listen to the sounds they make
Listen to the silence break
The children are coming
The children, the children,
The children are coming."
The song loops through you beyond madness, past reason or hope or fear. It ends with footsteps and laugher like fingers scraping chalkboards. Breathing like gum popping, the hiss of a sucking chest wound. And then a chorus, high and low, blended into a sexless monotone song than twiches, casting itself high and low along the music scale recklessly, searching seeking, pleading ... being .... heard. This, you hear:
"Here we are, all gathered together
Finding the sinners 'cuz we never
Did nothing wrong, we tell it true,
Nothing wrong, we beg of you,
O teacher, can you listen?
Look at our bright eyes glisten
We are crying for you to hear us
We are crying for you to love us
Teacher, we love you, we just can't
Understand you, the pain in your voice
No, we weren't making joking about your ranting,
O teacher we love you, we just need a choice.
We're singing you a song
We didn't mean to do wrong
O teacher don't hurt us
O teacher don't make us
Do homework
We beg you
We won't smirk, won't jerk
Won't hurt - just don't
Go beserk! We - love - you."
You can't see who - what - may be singing. Perhaps it's your own voice, your throat feels so raw, everything feels raw. Your eyes are burning, and everything blurs, becoming even clearer. Glass. And butterfly wings. Shadows and violet light. And the opressive, numbling, welcoming silence, the calm before a storm .... and, perhaps, distantly, the voices?
=> just what is in the City in the Otherspace. A class of children. The teacher is even scarier.
[a thingy done for the UA campaign Faces in the Dark]
There is a reason the 3rd floor of the school was closed down. One beyond the mundane issues of cost and space and heating. This is that reason, a door to a place that should never have existed.
There is a city made of glass and butterfly wings. There are wonders in it, of the kind of terror and awe true wonder holds, the dream made real, words made solid, form and ideal bleeding together into an unreal geometry that hurts the eyes but tugs at the heart, making you wish you'd dreamt it, seen it, even once.
The walls are covered in graffiti in languages that were old before the world existed, languages not even known to the dead. They give the city shadows, though it has no sun. The sky is grey, and pale, with a deep purple rent that lets down the light, the kind of cut one would imagine if the sky bled.
The streets are raw, pale and cracked like flesh, hard and soft at the same time. There is no sound here, just silence, stillness, a waiting so deep that nothing has ever stirred. Dust glitters brightly in the air like unfallen rain, and then you hear it, buzzing, at the very edge of hearing, a rattling through the bones, more felt that heard, aching, as if they are growing, or breaking apart.
The voices. The voices, angelic, pure, harsh and wild. They are singing, and it sounds like heaven come down to earth, and you never, ever want to hear them again. They get louder, but somehow softer at the same time, like pillow talk by a leprous lover, gurgling fish-speak as pure as sunshine, as cold as ice, and you can't help but hear. And listen. And wonder.
"The children, the children,
The children are coming.
More than kith, less than kin,
They slouch ever downward slumming.
They're dying, they're living
They are here and becoming,
Listen to their song, their song, their song
Listen to them humming
To the bees buzzing to the light giving
To the harp of damned souls
The strings strumming
They're coming round the ways of the world,
They're reaching from the depths, plumbing
Listen to the beating of the drums
Listen to broken feet drumming
The floor, choking, dumb,
Dum, da dum, da dum.
Listen to them, giggling, laughing.
The children are coming
Listen to the singing
Becoming, unbecoming,
Cutting and culling
Listen to the sounds they make
Listen to the silence break
The children are coming
The children, the children,
The children are coming."
The song loops through you beyond madness, past reason or hope or fear. It ends with footsteps and laugher like fingers scraping chalkboards. Breathing like gum popping, the hiss of a sucking chest wound. And then a chorus, high and low, blended into a sexless monotone song than twiches, casting itself high and low along the music scale recklessly, searching seeking, pleading ... being .... heard. This, you hear:
"Here we are, all gathered together
Finding the sinners 'cuz we never
Did nothing wrong, we tell it true,
Nothing wrong, we beg of you,
O teacher, can you listen?
Look at our bright eyes glisten
We are crying for you to hear us
We are crying for you to love us
Teacher, we love you, we just can't
Understand you, the pain in your voice
No, we weren't making joking about your ranting,
O teacher we love you, we just need a choice.
We're singing you a song
We didn't mean to do wrong
O teacher don't hurt us
O teacher don't make us
Do homework
We beg you
We won't smirk, won't jerk
Won't hurt - just don't
Go beserk! We - love - you."
You can't see who - what - may be singing. Perhaps it's your own voice, your throat feels so raw, everything feels raw. Your eyes are burning, and everything blurs, becoming even clearer. Glass. And butterfly wings. Shadows and violet light. And the opressive, numbling, welcoming silence, the calm before a storm .... and, perhaps, distantly, the voices?
=> just what is in the City in the Otherspace. A class of children. The teacher is even scarier.
Monday, July 24, 2006
Supers Lite Post II
Will exist. Has forum here on the forums, and two players. Time and dates are uncertain, at present.
"The fundament of a superhero is the guy in tights saving innocent people from bad things. It's amazing how infrequently that seems to happen in superhero comics these days."
Frank Miller
"The fundament of a superhero is the guy in tights saving innocent people from bad things. It's amazing how infrequently that seems to happen in superhero comics these days."
Frank Miller
Sunday, July 23, 2006
One Player Game: Supers Lite
So, because of some odd thoughts I had about superhero universes, and such things in genera, and my generally pessmistic outlook TO such things, I want to try something different.
A superhero game, in "lite" mode. Not dark, not doom and gloom and 'the real world does this, so everyone fears you' etc. It's never really happened in #game1. So I'd like to try it. The one player limit is, well, I think I could manage it best that way.
(N.B. Two players is possible if 2 ppl want to do a siblings or parent/child duo.)
The goal is a superhero game that's about fun. Helping people, having fun, balancing hero and life, beating Bad Guys and the like.
Oh, yes: So far, Caltak is interested. He just said so.
To continue: The actual universe - and power level of the PC - will be worked out with the player. We can do spiderman level, even Superman (though, well, not THAT powerful please :p) and go from there. The PC will need family, job, who they're "out" to and the like.
How many heroes/nature of the universe'd have to be worked out, too. are there lots of heroes? Villains? Tems? I don't mind stealing piles of stuff from other universes, but I'd also rather not set it specifically in another one; the PC is the star of the story.
The game system would also have to be worked out. Probably Risus, or something, for simplicity. [Not BESM - done it too much lately.] Amber, a la 4ways, is also viable.
Things to keep in mind: This universe will be a collaboration between GM and player. For those who watched La Fin, it's something like that. Only more so. The comic angsty cliches will be used, of course; GF/BF wondering where you are, people wondering why you always go missing etc. How far all of that goes depends on what's made, and the general kind of universe it is, how common heroes are etc.
Players who are NOT in it will be encouraged to make up villains, settings etc. that can be thrown in. I plan to have FUN with it :)
CAVEAT: Okay, so I AM editing it now. To whit:
The PC would need a family. Friends. A weakness or two. Means of travel. Ability to withstand getting hurt. And, for the sake of their sanity, probably at least one person who knows their secret. If it is one.
A superhero game, in "lite" mode. Not dark, not doom and gloom and 'the real world does this, so everyone fears you' etc. It's never really happened in #game1. So I'd like to try it. The one player limit is, well, I think I could manage it best that way.
(N.B. Two players is possible if 2 ppl want to do a siblings or parent/child duo.)
The goal is a superhero game that's about fun. Helping people, having fun, balancing hero and life, beating Bad Guys and the like.
Oh, yes: So far, Caltak is interested. He just said so.
To continue: The actual universe - and power level of the PC - will be worked out with the player. We can do spiderman level, even Superman (though, well, not THAT powerful please :p) and go from there. The PC will need family, job, who they're "out" to and the like.
How many heroes/nature of the universe'd have to be worked out, too. are there lots of heroes? Villains? Tems? I don't mind stealing piles of stuff from other universes, but I'd also rather not set it specifically in another one; the PC is the star of the story.
The game system would also have to be worked out. Probably Risus, or something, for simplicity. [Not BESM - done it too much lately.] Amber, a la 4ways, is also viable.
Things to keep in mind: This universe will be a collaboration between GM and player. For those who watched La Fin, it's something like that. Only more so. The comic angsty cliches will be used, of course; GF/BF wondering where you are, people wondering why you always go missing etc. How far all of that goes depends on what's made, and the general kind of universe it is, how common heroes are etc.
Players who are NOT in it will be encouraged to make up villains, settings etc. that can be thrown in. I plan to have FUN with it :)
CAVEAT: Okay, so I AM editing it now. To whit:
The PC would need a family. Friends. A weakness or two. Means of travel. Ability to withstand getting hurt. And, for the sake of their sanity, probably at least one person who knows their secret. If it is one.
Thursday, July 13, 2006
LOLAD2 Ramblings and stuff
LOLAD 2 will run. Not sure when, of course. I think everyone'll need a break from the world, so we'll do something else (what? no idea yet. Could do more of Havoc! :) Or UH ::p)
But, since some players are already thinking up PC ideas:
1) No MC from lolad1. (Secondary Characters - Travor's sister, maybe Mufasta etc.) are possible. Ideally, though, the game won't have much connection to lolad1, PC wise.
Starting point breakdown:
13 CP for stats.
10 CP for abilities.
20 SP for skills.
No more than 5 points total in defects.
Items of Power and the Magic attribute ARE allowed, within reason.
No PC weres or vamps. You're all human (or human+), or some weak kind of alien etc. This is a lower-powered game. Think of the PCs as vigilantes and the LOLAD1 PCs as the Justice League -- very little interaction between them, gross differences in power.
The LOLAD1 game will, of course, be referenced. LOLAD2 wil take place in the modern world, so 5 years or so after LOLAD1. Newcasts etc. will mention those PCs. (Players are encouraged to come up with "what my PC would be doing in 5 years" things for fun once lolad1 ends :))
Of course, how LOLAD2 plays out will depend on how 1 ends, naturally. Given the plot so far, I have some vague ideas, but the whims of Sparkie change many things.
The "between games game" will be intended as a short, fun game. Different genre entirely, ideally. I would like to do the Haunted game, for example, at some point. Or we could do something nice and silly. Really up for anything.
(Keep in mind that this is 3+ months down the road; lolad1 still has a weys to go. But toss out ideas here and we'll see what people are up for. Time will be the same on Monday.)
But, since some players are already thinking up PC ideas:
1) No MC from lolad1. (Secondary Characters - Travor's sister, maybe Mufasta etc.) are possible. Ideally, though, the game won't have much connection to lolad1, PC wise.
Starting point breakdown:
13 CP for stats.
10 CP for abilities.
20 SP for skills.
No more than 5 points total in defects.
Items of Power and the Magic attribute ARE allowed, within reason.
No PC weres or vamps. You're all human (or human+), or some weak kind of alien etc. This is a lower-powered game. Think of the PCs as vigilantes and the LOLAD1 PCs as the Justice League -- very little interaction between them, gross differences in power.
The LOLAD1 game will, of course, be referenced. LOLAD2 wil take place in the modern world, so 5 years or so after LOLAD1. Newcasts etc. will mention those PCs. (Players are encouraged to come up with "what my PC would be doing in 5 years" things for fun once lolad1 ends :))
Of course, how LOLAD2 plays out will depend on how 1 ends, naturally. Given the plot so far, I have some vague ideas, but the whims of Sparkie change many things.
The "between games game" will be intended as a short, fun game. Different genre entirely, ideally. I would like to do the Haunted game, for example, at some point. Or we could do something nice and silly. Really up for anything.
(Keep in mind that this is 3+ months down the road; lolad1 still has a weys to go. But toss out ideas here and we'll see what people are up for. Time will be the same on Monday.)
Sunday, July 09, 2006
LOLAD 2?
The Major Plot is about to unfold, in game, soon. (Soon in this game, of course, is a while in RL :)) Depending on how things go, it will end - interestingly, for the world.
So a second campaign may be ran, if players are willing and not lolad'd-out. Said campaign would be set in 2006, using lower powered characters: no weres and vamps, for one thing, using BESM. Real world*
* "Or what is left of it." - Sparkie
Proviso: no PCs from the first campaign can be used. NPCs from it can be turned into PCs, with GM permission, but for the most part everyone is expected to make new characters and the game go from there.
Once this campaign draws to a close, we'll do an informal poll and see if players are up to the new game deal, or taking a break from the universe, or whatever.
So a second campaign may be ran, if players are willing and not lolad'd-out. Said campaign would be set in 2006, using lower powered characters: no weres and vamps, for one thing, using BESM. Real world*
* "Or what is left of it." - Sparkie
Proviso: no PCs from the first campaign can be used. NPCs from it can be turned into PCs, with GM permission, but for the most part everyone is expected to make new characters and the game go from there.
Once this campaign draws to a close, we'll do an informal poll and see if players are up to the new game deal, or taking a break from the universe, or whatever.
Sunday, July 02, 2006
New, Improved Quotes!
The quotes have improved, thanks to the efforts of Fennec (and kentari, for how Sparkie does them now). Search is now available ONLY on the site. Improvements will be added as time permit. The regular quotes via 500 per page in the normal quotes section of the site will be updated as usual.
Wednesday, June 21, 2006
Novel Editing, anyone?
Waking the Dead, a novel I wrote last year, is (finally) at beta-editing stage. From post to sffmuse...
Novel is 242 pages, I think, a little over 90K. .rtf format.
It's urban fantasy - magic, the real world, teen protagonists trying to save it. Etc.
What's in it: A lot of weird things. Talking dogs without heads, ghosts, witches, wizards, magical powers and the like. Viewpoint does shift between characters, though it's done as first person from each character, with two interludes and lots of odd pieces tossed in. Novel is NOT in chapter format, though each day is marked.
What's not in it: Sex or swearing. Moderate violence is in it.
Below is the first 4.5 pages. Contact me in chat if you want a copy of the whole thing to edit and I'll email you one. If you want something in return besides gratitude, ask :)
The goal (hope :)) is to get the edited copies back within 2 months, read over all of them, and edit ruthlessly according to the hive mind.
-------------------------
De mortiis, aut bene aut nihil.
("Of the dead, speak well or not at all")
The long habit of living indisposeth us for dying.
- Sir Thomas Browne
To bring the dead to life
Is no great magic.
Few are wholly dead:
Blow on a dead man's embers
And a live flame will start.
- Robert Graves, from "Bring The Dead To Life"
WEDNESDAY
The corpses were bleeding. In their hollow cages under the ground staining them with embalming fluid leaking from pores, eyes opened, voices screaming without sound. The earth muffled it, contained it, embraced it. Earthworms died, but no one took notice, no one heard. Who comes, if no one hears your call?
Elsewhere, screams are muffled by drugs, replacing tears from eyes too dry to weep. The men in grey enter a room, smiling their bland smiles, holding needles. The needles make it all go away. The mute screaming no one can hear is unheard. Outside the window shines the moon, oblivious. The screaming man speaks to it, but he is a man, and the moon does not hear him. Soon he stops screaming and the world get fuzzy in a pleasant way. He floats away, gently, lost in bliss of forgetting.
It takes them two more minutes to unclench his fists, pale gouges in palms a testimony to terror washed away by cold water. The man in white sleeps, in a room of soft walls, and dreams the ground leaked blood that no one saw because they were too busy eating their eyes and ears.
Jansen
"The urban world is a wilderness, a jungle of a kind," Uncle Alvin was saying as he paced the front of the class room. He's tall and a fair bit on the chubby side, constantly adjusted his glasses (he calls them spectacles) and tends to use his hands a lot while talking. Which he also does a lot, but he has the kind of voice people love to hear, deep and smooth like rough velvet.
"This is generally an accepted analogy of the modern world," he said, waving a hand absently to the window, "but not well understood. The problem with such metaphors is that too often they contain more than they seem, and don't really explain enough of what they contain. Too much water enters the glass, and what overflows - that which cannot fit into the paradigm - is discarded.
"This, of course, does not invalidate the symbol, but should serve to warn that the symbols are not to be trusted, if only because we value them so highly. Can someone tell me why we came down from the trees only to go back up in them with high rises?"
The ringing of the period bell barely covered the sighs of relief from the class. If he noticed, my uncle gave no clue.. "We'll take up tomorrow where we left off. Mythology and symbolism, people. Unless we know the sources for our symbols we are trapped by them. Read chapters six and seven by next Friday as well."
The class filed out, most of the other students shaking their heads and a few making jokes under their breath. I could have told them they were wasting their time, but I didn't bother. It took a lot to get under my uncle's skin for longer than five minutes, though my parents had come close a few times that I remembered and Cass was, well, Cass.
"I thought today's lecture went well," he remarked as I made my way up to the desk. I sat down on a desk and leaned my cane against his, waiting. We hadn't talked much recently, not about anything important. I think he was hurt I hadn't told him about Evan, but I hadn't told anyone, even if people had guessed.
"You're just lucky Liz is sick," I said. "Otherwise she would have asked you about the glass of water as the primordial egg and if you could actually explain symbols without using symbols and, if not, if it was of any use at all."
Alvin chuckled lightly, digging some more papers out of the desk. "Well, at least you didn't Jansen."
"I kind of want supper tonight," I said dryly. "Well, actually a late supper. I need to go downtown."
Alvin shoved some more books into his briefcase and managed to snap it shut. "Oh?"
"Yeah. Mom and dad want to talk."
"Oh." He looked up at me. "It's yes, not yeah. Is this going to be like last week?"
"You mean when Cass caused that fire hydrant to shower the street? Nah. Sorry, no. They don't want her coming, though, to be on the safe side. Besides, she has yearbook club stuff tonight. She's the photographer."
Uncle Alvin frowned. "There's something you're not telling me."
"Lots of things," I said cheerfully. "Now, can we get going? I'm hungry and I can't very well eat until after I do whatever they want. We can beat the traffic and -"
"Jansen," he said warningly.
I sighed. That was the trouble with my uncle. He wasn't weird like me and Cass, just good at knowing when he was being lied to. Even by omission, unfortunately.
1Lying in the ground cold and barren. No one hears their cries, no one sees their tears. The dead; weeping for the living.
In the underworld no one can hear you scream. In the empty places where body parts once lay, hollowed bones release memory, casting nets into the dreams, speaking in words the living cannot understand.
Elsewhere, a door opens; the man in white is unaware, floating, flying in his head where he cannot hear the dead. The grey men whisper things, voices impersonal as scalpels, and he almost makes out words, almost understands. Then they die, and continue walking unaware. Sometimes, effect comes before cause. This comforts him when they strap him in the chair. "You are dead," he tells them but they do not understand.
Somewhere, she is laughing. He can almost here it. He can almost see it, like the alimony checks she got, and child support though they had no children. Hate almost clears his mind, but almost counts for nothing.
"I told you it was nothing important," I said, trying to sound casual.. The car took the corner down Broad Street too fast and Uncle Alvin turned and glared at me as he stopped at the lights.
"Not important? Your sister is taking pictures of everyone male student naked!"
"But it's just for her private collection."
The silence that followed that was calm, except for the vein pulsing in his forehead like an alien worm under his skin. "Private collection?" he said slowly, but the anger was already draining from him, as it almost always did.
"Well, they won't go in the yearbook."
"And you let her do this?"
"It's Cass. I couldn't have stopped her, uncle."
"You could have told me."
"Well, yeah. But she promised me copies."
The silence was really loud as he swerved around another corner.
"That was a red light you just drove through," I said carefully.
"Would it have mattered?" Uncle Alvin snapped.
"Yes, because cars tend to go through intersections. If you have a red light you don't go. I'm pretty sure Driver's Ed covers that sort of thing, but insurance companies might not."
"You would have lived."
"Maybe. But, uncle, I don't know about you. And it's not infallible. You know that." I rubbed my knee, pulling my hand away when I realized what I was doing. "I know that."
The car slowed a fraction, then stopped as he swerved into a free parking space. I checked the meter out of habit, but someone had already paid up for three hours. Uncle Alvin caught my glance and snorted, opening the door. "You know, I'd think that you of all people wouldn't bother checking things like that," he said dryly, an apology of sorts.
"You never know," I said, and it sounded defensive even to me.
The pre-Christmas rush had already begun downtown and the streets were thronged with people and decorations. I closed the door and limped to the sidewalk, trying to hide my relief from my uncle. I'd had the cane for over a year now and still hated it. I was in high school, and needed a cane to get around. People noticed that, and I don't like being noticed, not like Cass does.
Uncle Alvin bought me one, then another when the first one accidentally broke. He'd never said a word when he got the third one and I've had it ever since. Something in his gaze had told me I was pushing my luck, but it had run out that one day anyway, for a moment. Just a run of the mill car accident, but I never knew for sure. We always want it to be more, to have some special secret meaning. We don't like to believe in accidents; we'd rather believe in some meaningful coincidence that gave purpose to our pain.
I've avoided being in cars as much as possible ever since. I know it's silly, but that doesn't mean I don't do it. I spend a few seconds shivering, not just from the cold, but trying to hide it from my uncle. He might not get how much his running the red light scared me.
Cass and I are weird, and mom and dad are even weirder, which was why Uncle Alvin was going to go shop for things while I went and talked to them. He didn't mind the fact the fact that mom and dad were dead; it's why he took us in after they died in the crash. He did have issues with them showing up and talking to us, though. I think it offended his sensibilities.
I waited until he'd gone into the mall, just breathing in the cold air to remind myself I was alive and made my way south to the park. I'd never noticed it last Christmas, but there are benefits to being lame. People get out of my way without thinking about it and don't notice me specifically. Which would be good except that "the young man with the cane" sort of narrows down the list of people in town to, well, me.
The park was deserted except for a few hobos, some of them local and the rest just wandering around the country from place to place. The police, or at least Constable Christensen, patrolled it about once every day to make sure they weren't bothering people and they got to sleep under the trees and out of the public eye, which spends most of its time closed and pretending they don't exist anyway. I gave a few some change, because I didn't want to live in a world where people didn't.
Novel is 242 pages, I think, a little over 90K. .rtf format.
It's urban fantasy - magic, the real world, teen protagonists trying to save it. Etc.
What's in it: A lot of weird things. Talking dogs without heads, ghosts, witches, wizards, magical powers and the like. Viewpoint does shift between characters, though it's done as first person from each character, with two interludes and lots of odd pieces tossed in. Novel is NOT in chapter format, though each day is marked.
What's not in it: Sex or swearing. Moderate violence is in it.
Below is the first 4.5 pages. Contact me in chat if you want a copy of the whole thing to edit and I'll email you one. If you want something in return besides gratitude, ask :)
The goal (hope :)) is to get the edited copies back within 2 months, read over all of them, and edit ruthlessly according to the hive mind.
-------------------------
De mortiis, aut bene aut nihil.
("Of the dead, speak well or not at all")
The long habit of living indisposeth us for dying.
- Sir Thomas Browne
To bring the dead to life
Is no great magic.
Few are wholly dead:
Blow on a dead man's embers
And a live flame will start.
- Robert Graves, from "Bring The Dead To Life"
WEDNESDAY
The corpses were bleeding. In their hollow cages under the ground staining them with embalming fluid leaking from pores, eyes opened, voices screaming without sound. The earth muffled it, contained it, embraced it. Earthworms died, but no one took notice, no one heard. Who comes, if no one hears your call?
Elsewhere, screams are muffled by drugs, replacing tears from eyes too dry to weep. The men in grey enter a room, smiling their bland smiles, holding needles. The needles make it all go away. The mute screaming no one can hear is unheard. Outside the window shines the moon, oblivious. The screaming man speaks to it, but he is a man, and the moon does not hear him. Soon he stops screaming and the world get fuzzy in a pleasant way. He floats away, gently, lost in bliss of forgetting.
It takes them two more minutes to unclench his fists, pale gouges in palms a testimony to terror washed away by cold water. The man in white sleeps, in a room of soft walls, and dreams the ground leaked blood that no one saw because they were too busy eating their eyes and ears.
Jansen
"The urban world is a wilderness, a jungle of a kind," Uncle Alvin was saying as he paced the front of the class room. He's tall and a fair bit on the chubby side, constantly adjusted his glasses (he calls them spectacles) and tends to use his hands a lot while talking. Which he also does a lot, but he has the kind of voice people love to hear, deep and smooth like rough velvet.
"This is generally an accepted analogy of the modern world," he said, waving a hand absently to the window, "but not well understood. The problem with such metaphors is that too often they contain more than they seem, and don't really explain enough of what they contain. Too much water enters the glass, and what overflows - that which cannot fit into the paradigm - is discarded.
"This, of course, does not invalidate the symbol, but should serve to warn that the symbols are not to be trusted, if only because we value them so highly. Can someone tell me why we came down from the trees only to go back up in them with high rises?"
The ringing of the period bell barely covered the sighs of relief from the class. If he noticed, my uncle gave no clue.. "We'll take up tomorrow where we left off. Mythology and symbolism, people. Unless we know the sources for our symbols we are trapped by them. Read chapters six and seven by next Friday as well."
The class filed out, most of the other students shaking their heads and a few making jokes under their breath. I could have told them they were wasting their time, but I didn't bother. It took a lot to get under my uncle's skin for longer than five minutes, though my parents had come close a few times that I remembered and Cass was, well, Cass.
"I thought today's lecture went well," he remarked as I made my way up to the desk. I sat down on a desk and leaned my cane against his, waiting. We hadn't talked much recently, not about anything important. I think he was hurt I hadn't told him about Evan, but I hadn't told anyone, even if people had guessed.
"You're just lucky Liz is sick," I said. "Otherwise she would have asked you about the glass of water as the primordial egg and if you could actually explain symbols without using symbols and, if not, if it was of any use at all."
Alvin chuckled lightly, digging some more papers out of the desk. "Well, at least you didn't Jansen."
"I kind of want supper tonight," I said dryly. "Well, actually a late supper. I need to go downtown."
Alvin shoved some more books into his briefcase and managed to snap it shut. "Oh?"
"Yeah. Mom and dad want to talk."
"Oh." He looked up at me. "It's yes, not yeah. Is this going to be like last week?"
"You mean when Cass caused that fire hydrant to shower the street? Nah. Sorry, no. They don't want her coming, though, to be on the safe side. Besides, she has yearbook club stuff tonight. She's the photographer."
Uncle Alvin frowned. "There's something you're not telling me."
"Lots of things," I said cheerfully. "Now, can we get going? I'm hungry and I can't very well eat until after I do whatever they want. We can beat the traffic and -"
"Jansen," he said warningly.
I sighed. That was the trouble with my uncle. He wasn't weird like me and Cass, just good at knowing when he was being lied to. Even by omission, unfortunately.
1Lying in the ground cold and barren. No one hears their cries, no one sees their tears. The dead; weeping for the living.
In the underworld no one can hear you scream. In the empty places where body parts once lay, hollowed bones release memory, casting nets into the dreams, speaking in words the living cannot understand.
Elsewhere, a door opens; the man in white is unaware, floating, flying in his head where he cannot hear the dead. The grey men whisper things, voices impersonal as scalpels, and he almost makes out words, almost understands. Then they die, and continue walking unaware. Sometimes, effect comes before cause. This comforts him when they strap him in the chair. "You are dead," he tells them but they do not understand.
Somewhere, she is laughing. He can almost here it. He can almost see it, like the alimony checks she got, and child support though they had no children. Hate almost clears his mind, but almost counts for nothing.
"I told you it was nothing important," I said, trying to sound casual.. The car took the corner down Broad Street too fast and Uncle Alvin turned and glared at me as he stopped at the lights.
"Not important? Your sister is taking pictures of everyone male student naked!"
"But it's just for her private collection."
The silence that followed that was calm, except for the vein pulsing in his forehead like an alien worm under his skin. "Private collection?" he said slowly, but the anger was already draining from him, as it almost always did.
"Well, they won't go in the yearbook."
"And you let her do this?"
"It's Cass. I couldn't have stopped her, uncle."
"You could have told me."
"Well, yeah. But she promised me copies."
The silence was really loud as he swerved around another corner.
"That was a red light you just drove through," I said carefully.
"Would it have mattered?" Uncle Alvin snapped.
"Yes, because cars tend to go through intersections. If you have a red light you don't go. I'm pretty sure Driver's Ed covers that sort of thing, but insurance companies might not."
"You would have lived."
"Maybe. But, uncle, I don't know about you. And it's not infallible. You know that." I rubbed my knee, pulling my hand away when I realized what I was doing. "I know that."
The car slowed a fraction, then stopped as he swerved into a free parking space. I checked the meter out of habit, but someone had already paid up for three hours. Uncle Alvin caught my glance and snorted, opening the door. "You know, I'd think that you of all people wouldn't bother checking things like that," he said dryly, an apology of sorts.
"You never know," I said, and it sounded defensive even to me.
The pre-Christmas rush had already begun downtown and the streets were thronged with people and decorations. I closed the door and limped to the sidewalk, trying to hide my relief from my uncle. I'd had the cane for over a year now and still hated it. I was in high school, and needed a cane to get around. People noticed that, and I don't like being noticed, not like Cass does.
Uncle Alvin bought me one, then another when the first one accidentally broke. He'd never said a word when he got the third one and I've had it ever since. Something in his gaze had told me I was pushing my luck, but it had run out that one day anyway, for a moment. Just a run of the mill car accident, but I never knew for sure. We always want it to be more, to have some special secret meaning. We don't like to believe in accidents; we'd rather believe in some meaningful coincidence that gave purpose to our pain.
I've avoided being in cars as much as possible ever since. I know it's silly, but that doesn't mean I don't do it. I spend a few seconds shivering, not just from the cold, but trying to hide it from my uncle. He might not get how much his running the red light scared me.
Cass and I are weird, and mom and dad are even weirder, which was why Uncle Alvin was going to go shop for things while I went and talked to them. He didn't mind the fact the fact that mom and dad were dead; it's why he took us in after they died in the crash. He did have issues with them showing up and talking to us, though. I think it offended his sensibilities.
I waited until he'd gone into the mall, just breathing in the cold air to remind myself I was alive and made my way south to the park. I'd never noticed it last Christmas, but there are benefits to being lame. People get out of my way without thinking about it and don't notice me specifically. Which would be good except that "the young man with the cane" sort of narrows down the list of people in town to, well, me.
The park was deserted except for a few hobos, some of them local and the rest just wandering around the country from place to place. The police, or at least Constable Christensen, patrolled it about once every day to make sure they weren't bothering people and they got to sleep under the trees and out of the public eye, which spends most of its time closed and pretending they don't exist anyway. I gave a few some change, because I didn't want to live in a world where people didn't.
Monday, June 12, 2006
So ... a bit over a week in game time ....
Let's see. Kage is somewhere between pack and cameron (both thinking he's on the other side), Cameron ordered Lynn out of his house, and Lynn took that to mean pack as well - since they're part of her - and Simon followed her out. The remnants of Cameron's bit of the locii got hacked up (and eaten) and the nice line Cameron drew shall have some fun, fun reprecussions ....
All because of a dance in a ballroom a vampire took to be mind control....
So ... however this is fixed is up to the PCs. Faline as mediator between Lynn and Cameron would be nicely amusing, but the GM is dusting his hands off of the whole PC-caused affair and letting the PCs fix the problem however they want to. If you don't fix it, well ... we'll burn them bridges when we come to them, eh?
We cross our bridges when we come to them and burn them behind us with nothing to show for our progress except a memory of the smell of smoke, and a presumption that once our eyes watered. - Tom Stoppard
All because of a dance in a ballroom a vampire took to be mind control....
So ... however this is fixed is up to the PCs. Faline as mediator between Lynn and Cameron would be nicely amusing, but the GM is dusting his hands off of the whole PC-caused affair and letting the PCs fix the problem however they want to. If you don't fix it, well ... we'll burn them bridges when we come to them, eh?
We cross our bridges when we come to them and burn them behind us with nothing to show for our progress except a memory of the smell of smoke, and a presumption that once our eyes watered. - Tom Stoppard
Wednesday, May 31, 2006
LOLAD: 10 sessions in
or 40ish, by the not official count.
Things are going well. Have enough players; the game's survived several players getting stuck with Real Life without too much plot juggling and a week has passed us by in game.
Since I'll be doing a novel for the next two months, sessions other than the Official One that fairly unlikely, unless I need a break from writing. Normally I figure I'd be able to get some in, but I've never tried writing a novel while holding down a 9 to 5 job before, so shall see how it goes -- and those all nighters just don't work like they used to. Just figured I'd let everyone know how things'll be stand. It'll be fairly different - I don't how *what* will happen with regards to Cecil stuff, since Chaos is late on Mondays; something'll be worked out at least. I hope.
Things are going well. Have enough players; the game's survived several players getting stuck with Real Life without too much plot juggling and a week has passed us by in game.
Since I'll be doing a novel for the next two months, sessions other than the Official One that fairly unlikely, unless I need a break from writing. Normally I figure I'd be able to get some in, but I've never tried writing a novel while holding down a 9 to 5 job before, so shall see how it goes -- and those all nighters just don't work like they used to. Just figured I'd let everyone know how things'll be stand. It'll be fairly different - I don't how *what* will happen with regards to Cecil stuff, since Chaos is late on Mondays; something'll be worked out at least. I hope.
Sunday, May 28, 2006
Winter
This is just winters sheet from Aftermath being posted for someone.
Winter
Time travel is so dangerous it makes H-bombs seem perfectly safe gifts for children and imebeciles. I mean, what's the worse that could happen with a nuclear weapon? A few million people die; trivial. With time travel we can destroy the whole Universe, or so the theory goes.
- John Varley
Name: Winter Windchaser (aka Barry Mugan) (aka Arth'Ba'Toch)
Sumnmary: Possible god despite a very thorough abdication. It's complicated.
Background: The history of Winter begins somewhere over a thousand years in the future, where the god whose mastery is time sends a hand-picked woman (Tanya Ingold) back in time to give birth to him. Tanya is given advanced technology and the blessings of the god, both of which allow her to survive the trip, and something uniquely Tanya that makes her able to withstand the effects of travelling through time and, perhaps, learn something about the nature of her god during the journey. (This could well have been her unconceived son ,making sure she made it back fine.)
Tanya arrived in 2008 and set about learning about earth and searching for Adam Windchaser, the man destined to be the father of his son Winter whether he liked it or not. Her first attempt later that year was an out and out failure, with Adam (how had been busy avoiding Mr. Armstrong earlier) calling up illusions and evading her. He also ended up castrated and missing his tongue for a time due to the price of his powers and Tanya spent the next few months researching him and ended up deciding on seduction instead, hitting him when he was feeling very depressed and drugging him. Adam woke 3 days later early in 2009 wondering just what the hell had happened.
Tanya found somewhere remote in Asia to give birth to Winter, and given his pre-birth ability to alter time it was a very harrowing experience. However, once he was born something changed. Not at a conscious level, but somehow Tanya couldn't see this child growing up to become a god. (Not that Arth'Ba'Toch, The God Who Must Not Be Named, Lord of Time was a bad god, necessarily, it's just that the business of gods is to BE gods, to remain what they are - and all gods believe in expediency and necessary evils - and have biases against change. For 500 of the years Arth has ruled (began 300ish years in into the future from 2020) society has been stagnant.) She raised him, telling him of his powers when he was two or so, and really didn't understand all the big words she was using. She used a lot of Star Trek lingo since she doesn't really understand his powers herself and to hide the fact that the devices she'd brought had detected Barry Mugan, who *also* seemed to be Winter, which she knew was not possible. There were few facts known about her god, but one was that there was only one of him, ever. Other beings split when they're present at a timeline-altering event, one going down one path, one another (or more, if multiple timelines are made); but Winter was always and ever himself. Barry's presence seemed to put a lie to this and left her even more confused.
She taught Winter how to defend himself unconsciously, helped him through periods when even moving synchronicity by accident left him exhausted for days and taught him, very firmly, that it is wrong to live another's life for them and that killing was wrong (the second lesson has stuck more). She had just been getting into not altering the past to erase his own mistakes (would have been a good lesson) when Adam Windchaser finally managed to find them, having found out his son - the creature that would one day become Barry Mugan, ammoral puppet master - existed thanks to a superhuman known as midwife who specialised in helping people give birth to super human children.
Adam tracked them to Russia, using magic and power and pure rage to escape detection and entered there home, obliterating Tanya with the pure core of his power, illusion made real. But his power had developed over the years, allowing him to siphon other super humans energy directly in order to not inflict his curse - as he struck out at Winter, it attempted to siphon energy and things went nuts. Winter fled, his mind blasted by the pure hatred of his father, and Adamn Windchaser was left crumpled, the curse ripping through him for years and years, trapped in that one moment by Winter's unthinking defence and first use of his Edicaran self.
Winter fled into Canada and somehow to Haven, only knowing that he had to find the "star lady" - his only coherent memory of Starchild left in his fragmenting psyche. He found Kate, then Maelstrom and was eventually healed by Jesa.
And then his power took matters into its own hands, manipulating the future and present so that Timmy met Winter and Winter was hit by the futuristic time compass that let him see his future self. Desperate to not become that begin, he took the Rebirth Timmy hit him with and threw it at his future self, resulting in that self going back in time, becoming insane and eventually Barry Mugan. He'd been manipulated. Something in Winter just ...snapped ... at knowing how many deaths he had caused and he reached out and killed Barry, which destroyed his predetermined future, and which his god self must havbe known would happen because Winter makes his own future and can't be constrained by a set one - which means Arth'Ba'Toch knowns something Winter doesn't, something he was willing to hedge all bets and his very existence on ....
Update: as the edicaran told Carl to tell winter - kings can't sacrifice themselvres in chess (which sort of sums up his problems :p)
Personality: Winter is a very quiet, shy and generally scared kid with a core will of pure determination and depths he's never had to plummet. He's never really been really tested and is generally unconsciously fighting his own power in an effort to actually be human as long as he can. And to him, a large part of that is loyalty to friends. He'd do anything to help them - possible even beoming Art'ba'toch.
Description: Winter is a young albino with long white hair tied up in a pony tail with pale blue eyes, about 10 years old.
Obsession: Being Human (power)
Wound Points: 45
Body: 45 (young)
Athletics 35%, Struggle 40%
Speed: 55 (quick)
Dodge 40%, Initiative 40%, Run away 40%
Mind: 60 (home schooling)
Conceal 15%, General Education: 20%, Notice: 30%., Future Knowledge: 60%; Speak Any Language 30%
Soul: 75 (still waters run deep)
Charm 35%, Lie 20%, Synchronicity 75%
Special: Edicardan: 12%, Human: 88%
Future Knowledge: This represents Winter's ability to know what is going to happen and what is most likely to happen. He doesn't like to use it but if something WILL happen - i.e. no matter what timeline, this event will occur - he'll know that intuitively.
Speak Any Language: This is a talent Tanya either gave to him or taught to him. He's unaware of it at present. It includes reading and writing them. This is generally easier with language he's heard (so far, Frechn, English, Russian and the tongue from his mother's time).
Synchronicity: Coincidence does whatever he wants unconsciously. The world arranges itself in ways that are good for him most of the time, and necessary some of the time. As his power isn't under concious control, it can (and will) arrange things to happen that it feels needs to happen to a certain extent. It is what "creates" things at need and the energy it takes to do that is only noticed by Winter if he's drained (the regular use isn't; he could do that while seconds from death).
Special: When the Eidcaran part outstrips the human, Winter may well cease to exist in a lot of ways. Each time he used his full power (or as much of it as he can - he's young and untrained) the human % goes down by one, the edicaran up by one. And he learns a little bit more about that non-human part of him and how to see time.
Powers:
Manipulate Time (Major X5): Winter alters the timestream just by existing. He can change the present, future and past pretty much at will .. time is his toy to do whatever he wants with. In theory. In practise, this does apply to the god self with centuries of experience in time but not to Winter himself. And there are limits. He cann't undo something he has done or will do - it's not within his power. He could alter time so what he did never happened, if really pushed, but it would get Noticed. And require a signifigant expenditure of energy.
* Altering the present can be done prettty much at will, for local things.
* Altering the future requires touching time and his deep self, as per Not All There and he loses 1% of humanity.
* Altering the past is as per the future, but Winter can't do it yet, even though he's tried.
Note: Winter can't be in more than one place at once or duplicate himself. There is just one of him.
Note2: Raising the dead is possible for his power, but he doesn't know enough about the timelines and can't see deeply or far enough to effectivly raise someone and not alter the past drastically as a result. (If the death occured during a time split, it's much easier and could be done ... otherwise it's really mucking around with things and Winter's power alters time, not necessarily memory - yet. What it would do is arrange for a timeline they hadn't died in - but everyone else would remember seeing them die.)
Flaws:
Pre-ordained future: There are some things Winter can't avoid doing. Creating Barry was one of them. He might be able to avoid others, but the resulting damage to time could well be catastrophic in nature. At some level, he knows this. It is quite likely he could cause Arth by trying to avoid causing him.
Power drain: Seeing time as it really looks like is only possible because his non-human nature buffers him. Even so, using his powers at the deeper levels is increnibly exhausting. Any other being would die from it, possibly even Master J or Jesa. but Winter is not human, nor edicaran, but some hyrbid of both. It allows him to recover from exhaustion naturally at an insane rate and, if he is conscious, can heal him of most damage simply by altering his rate of healing. (The obvious danger is his syncronicity creation effect working when he is drained, which feels much like getting the crap beaten out of you.)
Automatic defence: His power will defend itself against any threats or perceived threats unless Winter deliberately stops it.
Not All There: The non human part of him is the real source for doing impressive things with his power and each time he uses it
he loses some of his humanity. In game terms, this currently means anything aside from future knowledge or syncronicity and minor temporal changes caused by his defence ability.
Pillar of Time: Winter *is* time, in a lot of ways. A big cog in the wheel, at the very least. Harm to it is harm to him. This includes harm HE does to it and arguably be hurts it just by existing since he acts as a mountain in a stream of a vortex of sorts in an ocean at all times. (Being continually harmed by your own presence harming time could explain some of Arth's disposition.) Currently, he's not edicaran enough to realise this flaw, but it's coming....
Notes On Time:
In the Hubris/Aftermath universe, there are alternate timelines. But there are far less of them than many suppose. Just deciding to walk left doesn't mean another you walks right - people "split" into other timelines only at the junction of important events - and what is imporant to time and the universe can be very large or very small. As well, some things seem to have to happen - either through one timeline or all of them - and woe to anyone who decides to mess with that, or can.
Importantly, the past is as malleable as the future and present in this setting. (While rping your entire history changing may be hard for some players, it *can* happen.) In more extreme situations, like altering the past so humanity didn’t happen, just boot the alterer to said universe, where they get to try and live in a universe of flying dolphins, and likely not for long. The big problem is tenses, since your original timeline alters when the past changes in the less extreme senses and being stuck remembering things that never happened is seldom fun.
Winter is unique because a) he's an edicaran in human form, as Bloodhound was a Watcher in human form. The difference is that Winter went all the way and they are one being - each use of it's power to increase his own makes him more it and less human personality wise. And b) There is only one him. He doesn't split along timelines as others do, ever. (It also makes it impossible for him to be in two places at once, or duplicate himself for any reason.)
(The latter doesn't apply to barry. There are more than one of him because the trip through time stripped him of the edicaran for the most part and the time travel entirely.)
Winter
Time travel is so dangerous it makes H-bombs seem perfectly safe gifts for children and imebeciles. I mean, what's the worse that could happen with a nuclear weapon? A few million people die; trivial. With time travel we can destroy the whole Universe, or so the theory goes.
- John Varley
Name: Winter Windchaser (aka Barry Mugan) (aka Arth'Ba'Toch)
Sumnmary: Possible god despite a very thorough abdication. It's complicated.
Background: The history of Winter begins somewhere over a thousand years in the future, where the god whose mastery is time sends a hand-picked woman (Tanya Ingold) back in time to give birth to him. Tanya is given advanced technology and the blessings of the god, both of which allow her to survive the trip, and something uniquely Tanya that makes her able to withstand the effects of travelling through time and, perhaps, learn something about the nature of her god during the journey. (This could well have been her unconceived son ,making sure she made it back fine.)
Tanya arrived in 2008 and set about learning about earth and searching for Adam Windchaser, the man destined to be the father of his son Winter whether he liked it or not. Her first attempt later that year was an out and out failure, with Adam (how had been busy avoiding Mr. Armstrong earlier) calling up illusions and evading her. He also ended up castrated and missing his tongue for a time due to the price of his powers and Tanya spent the next few months researching him and ended up deciding on seduction instead, hitting him when he was feeling very depressed and drugging him. Adam woke 3 days later early in 2009 wondering just what the hell had happened.
Tanya found somewhere remote in Asia to give birth to Winter, and given his pre-birth ability to alter time it was a very harrowing experience. However, once he was born something changed. Not at a conscious level, but somehow Tanya couldn't see this child growing up to become a god. (Not that Arth'Ba'Toch, The God Who Must Not Be Named, Lord of Time was a bad god, necessarily, it's just that the business of gods is to BE gods, to remain what they are - and all gods believe in expediency and necessary evils - and have biases against change. For 500 of the years Arth has ruled (began 300ish years in into the future from 2020) society has been stagnant.) She raised him, telling him of his powers when he was two or so, and really didn't understand all the big words she was using. She used a lot of Star Trek lingo since she doesn't really understand his powers herself and to hide the fact that the devices she'd brought had detected Barry Mugan, who *also* seemed to be Winter, which she knew was not possible. There were few facts known about her god, but one was that there was only one of him, ever. Other beings split when they're present at a timeline-altering event, one going down one path, one another (or more, if multiple timelines are made); but Winter was always and ever himself. Barry's presence seemed to put a lie to this and left her even more confused.
She taught Winter how to defend himself unconsciously, helped him through periods when even moving synchronicity by accident left him exhausted for days and taught him, very firmly, that it is wrong to live another's life for them and that killing was wrong (the second lesson has stuck more). She had just been getting into not altering the past to erase his own mistakes (would have been a good lesson) when Adam Windchaser finally managed to find them, having found out his son - the creature that would one day become Barry Mugan, ammoral puppet master - existed thanks to a superhuman known as midwife who specialised in helping people give birth to super human children.
Adam tracked them to Russia, using magic and power and pure rage to escape detection and entered there home, obliterating Tanya with the pure core of his power, illusion made real. But his power had developed over the years, allowing him to siphon other super humans energy directly in order to not inflict his curse - as he struck out at Winter, it attempted to siphon energy and things went nuts. Winter fled, his mind blasted by the pure hatred of his father, and Adamn Windchaser was left crumpled, the curse ripping through him for years and years, trapped in that one moment by Winter's unthinking defence and first use of his Edicaran self.
Winter fled into Canada and somehow to Haven, only knowing that he had to find the "star lady" - his only coherent memory of Starchild left in his fragmenting psyche. He found Kate, then Maelstrom and was eventually healed by Jesa.
And then his power took matters into its own hands, manipulating the future and present so that Timmy met Winter and Winter was hit by the futuristic time compass that let him see his future self. Desperate to not become that begin, he took the Rebirth Timmy hit him with and threw it at his future self, resulting in that self going back in time, becoming insane and eventually Barry Mugan. He'd been manipulated. Something in Winter just ...snapped ... at knowing how many deaths he had caused and he reached out and killed Barry, which destroyed his predetermined future, and which his god self must havbe known would happen because Winter makes his own future and can't be constrained by a set one - which means Arth'Ba'Toch knowns something Winter doesn't, something he was willing to hedge all bets and his very existence on ....
Update: as the edicaran told Carl to tell winter - kings can't sacrifice themselvres in chess (which sort of sums up his problems :p)
Personality: Winter is a very quiet, shy and generally scared kid with a core will of pure determination and depths he's never had to plummet. He's never really been really tested and is generally unconsciously fighting his own power in an effort to actually be human as long as he can. And to him, a large part of that is loyalty to friends. He'd do anything to help them - possible even beoming Art'ba'toch.
Description: Winter is a young albino with long white hair tied up in a pony tail with pale blue eyes, about 10 years old.
Obsession: Being Human (power)
Wound Points: 45
Body: 45 (young)
Athletics 35%, Struggle 40%
Speed: 55 (quick)
Dodge 40%, Initiative 40%, Run away 40%
Mind: 60 (home schooling)
Conceal 15%, General Education: 20%, Notice: 30%., Future Knowledge: 60%; Speak Any Language 30%
Soul: 75 (still waters run deep)
Charm 35%, Lie 20%, Synchronicity 75%
Special: Edicardan: 12%, Human: 88%
Future Knowledge: This represents Winter's ability to know what is going to happen and what is most likely to happen. He doesn't like to use it but if something WILL happen - i.e. no matter what timeline, this event will occur - he'll know that intuitively.
Speak Any Language: This is a talent Tanya either gave to him or taught to him. He's unaware of it at present. It includes reading and writing them. This is generally easier with language he's heard (so far, Frechn, English, Russian and the tongue from his mother's time).
Synchronicity: Coincidence does whatever he wants unconsciously. The world arranges itself in ways that are good for him most of the time, and necessary some of the time. As his power isn't under concious control, it can (and will) arrange things to happen that it feels needs to happen to a certain extent. It is what "creates" things at need and the energy it takes to do that is only noticed by Winter if he's drained (the regular use isn't; he could do that while seconds from death).
Special: When the Eidcaran part outstrips the human, Winter may well cease to exist in a lot of ways. Each time he used his full power (or as much of it as he can - he's young and untrained) the human % goes down by one, the edicaran up by one. And he learns a little bit more about that non-human part of him and how to see time.
Powers:
Manipulate Time (Major X5): Winter alters the timestream just by existing. He can change the present, future and past pretty much at will .. time is his toy to do whatever he wants with. In theory. In practise, this does apply to the god self with centuries of experience in time but not to Winter himself. And there are limits. He cann't undo something he has done or will do - it's not within his power. He could alter time so what he did never happened, if really pushed, but it would get Noticed. And require a signifigant expenditure of energy.
* Altering the present can be done prettty much at will, for local things.
* Altering the future requires touching time and his deep self, as per Not All There and he loses 1% of humanity.
* Altering the past is as per the future, but Winter can't do it yet, even though he's tried.
Note: Winter can't be in more than one place at once or duplicate himself. There is just one of him.
Note2: Raising the dead is possible for his power, but he doesn't know enough about the timelines and can't see deeply or far enough to effectivly raise someone and not alter the past drastically as a result. (If the death occured during a time split, it's much easier and could be done ... otherwise it's really mucking around with things and Winter's power alters time, not necessarily memory - yet. What it would do is arrange for a timeline they hadn't died in - but everyone else would remember seeing them die.)
Flaws:
Pre-ordained future: There are some things Winter can't avoid doing. Creating Barry was one of them. He might be able to avoid others, but the resulting damage to time could well be catastrophic in nature. At some level, he knows this. It is quite likely he could cause Arth by trying to avoid causing him.
Power drain: Seeing time as it really looks like is only possible because his non-human nature buffers him. Even so, using his powers at the deeper levels is increnibly exhausting. Any other being would die from it, possibly even Master J or Jesa. but Winter is not human, nor edicaran, but some hyrbid of both. It allows him to recover from exhaustion naturally at an insane rate and, if he is conscious, can heal him of most damage simply by altering his rate of healing. (The obvious danger is his syncronicity creation effect working when he is drained, which feels much like getting the crap beaten out of you.)
Automatic defence: His power will defend itself against any threats or perceived threats unless Winter deliberately stops it.
Not All There: The non human part of him is the real source for doing impressive things with his power and each time he uses it
he loses some of his humanity. In game terms, this currently means anything aside from future knowledge or syncronicity and minor temporal changes caused by his defence ability.
Pillar of Time: Winter *is* time, in a lot of ways. A big cog in the wheel, at the very least. Harm to it is harm to him. This includes harm HE does to it and arguably be hurts it just by existing since he acts as a mountain in a stream of a vortex of sorts in an ocean at all times. (Being continually harmed by your own presence harming time could explain some of Arth's disposition.) Currently, he's not edicaran enough to realise this flaw, but it's coming....
Notes On Time:
In the Hubris/Aftermath universe, there are alternate timelines. But there are far less of them than many suppose. Just deciding to walk left doesn't mean another you walks right - people "split" into other timelines only at the junction of important events - and what is imporant to time and the universe can be very large or very small. As well, some things seem to have to happen - either through one timeline or all of them - and woe to anyone who decides to mess with that, or can.
Importantly, the past is as malleable as the future and present in this setting. (While rping your entire history changing may be hard for some players, it *can* happen.) In more extreme situations, like altering the past so humanity didn’t happen, just boot the alterer to said universe, where they get to try and live in a universe of flying dolphins, and likely not for long. The big problem is tenses, since your original timeline alters when the past changes in the less extreme senses and being stuck remembering things that never happened is seldom fun.
Winter is unique because a) he's an edicaran in human form, as Bloodhound was a Watcher in human form. The difference is that Winter went all the way and they are one being - each use of it's power to increase his own makes him more it and less human personality wise. And b) There is only one him. He doesn't split along timelines as others do, ever. (It also makes it impossible for him to be in two places at once, or duplicate himself for any reason.)
(The latter doesn't apply to barry. There are more than one of him because the trip through time stripped him of the edicaran for the most part and the time travel entirely.)
Tuesday, March 28, 2006
Thoughts after session #1 ...
1. Player count is at max. No new players will be added, even if one player drops for RL. (If two drop, one could be added.) PCs may die in this game; if so, the player has the option of making a new character or saying "OMG! You all suck!" and someone else joining.
2. If people wish (see 1) I could rub sessions more like movies. Stuff. Stuff. Cut to other group. Stuff. Etc. I'm not sure if this would be better, but it could be vs a bit of a laggy response time.
3. All rules questions should go into #game1-ooc. Not me. I don't have time for it, with 2-3 channels and the same for msg going on sometimes.
4. Yuki should have adapted to Rei's demon bit by the next morning, in game. Sophie is, of coure, another kettle of fish, but he doesn't much like kettles and is only a fan of fish that isn't messy when you eat it ....
5. Now, insanity wise, Kage has stepped up to the bat. Rather handidly. *cheers from the audience*
6. For reasns of time, sessions will be no longer than 6 hours (6pm - midnight PST, 9pm - 3am EST). This is to allow players to not have to leave early and miss out on stuff that they would reasonably have involved themselves in.
If you do have to leave early, make up an in-game reason, and use it. If you're going to be late for the next session, ensure your PC is away from the others at the end of the current sessionn if possible.
8. Let's see if we can leave Trail intact for more than a week, eh?
9. Give thought to what your PC will do for a job. Kage had the interesting idea of the PCs owning a bar*. The circus also needs people, and will be stuck in Trail for a while (and seriously strapped for cash) trying to repair the ferris wheel :P Toss others ideas onto the table.
And try not to get your face ripped off during the dicussion on jobs you are suited for.
*Insert your own obligatory Artimus reference here :)
9.2. This is added because of the law of fives.
2. If people wish (see 1) I could rub sessions more like movies. Stuff. Stuff. Cut to other group. Stuff. Etc. I'm not sure if this would be better, but it could be vs a bit of a laggy response time.
3. All rules questions should go into #game1-ooc. Not me. I don't have time for it, with 2-3 channels and the same for msg going on sometimes.
4. Yuki should have adapted to Rei's demon bit by the next morning, in game. Sophie is, of coure, another kettle of fish, but he doesn't much like kettles and is only a fan of fish that isn't messy when you eat it ....
5. Now, insanity wise, Kage has stepped up to the bat. Rather handidly. *cheers from the audience*
6. For reasns of time, sessions will be no longer than 6 hours (6pm - midnight PST, 9pm - 3am EST). This is to allow players to not have to leave early and miss out on stuff that they would reasonably have involved themselves in.
If you do have to leave early, make up an in-game reason, and use it. If you're going to be late for the next session, ensure your PC is away from the others at the end of the current sessionn if possible.
8. Let's see if we can leave Trail intact for more than a week, eh?
9. Give thought to what your PC will do for a job. Kage had the interesting idea of the PCs owning a bar*. The circus also needs people, and will be stuck in Trail for a while (and seriously strapped for cash) trying to repair the ferris wheel :P Toss others ideas onto the table.
And try not to get your face ripped off during the dicussion on jobs you are suited for.
*Insert your own obligatory Artimus reference here :)
9.2. This is added because of the law of fives.
Saturday, March 18, 2006
Haunted Sample PC
Name: Darryl Hannigan
Player: Alcar (Sample NPC)
Summary: Drifter with strange talents he doesn't understand looking for the meaning in his life.
Description: Darryl is a tall, lithe man in his late twenties in excellent shape with African-black skin and black eyes and hair. He is NOT a basketball player, and is wearing jeans, a sweater, a jean jacket, sneakers, and gloves.
Personality: Darryl is a normal, regular person trying to cope with a gift he doesn't understand.
Trigger Event(s): The deaths of a lover and a friend later changed his life in mundane ways. Later, seeing signs and having visions when he touched people.
Obsession: Being the best that he can be (Parkour)
Wound Points: 50
STIMULI
Rage: People who do drugs.
Fear: Being trapped in one place (broken bones)
Noble:
STATS
Body: 60 (lithe)
Speed: 50 (quick)
Mind: 50 (college schooling)
Soul: 70 (observant)
SKILLS
Body:
*Parkour*: 60% [Obsession]
Beat The Shit Out Of Nasty People: 35%
Speed:
Dodge: 25%
Driving: 10% [Only got a license recently]
Initiative: 40%
Knives and their friends: 30%
Mind:
General Education: 20%
Notice: 25%
Conceal: 15%
Map places: 35%
Soul:
Charm: 15%
Lying: 15%
See Signs: 20%
Psychometry: 50%
Map places is a mental aid in Parkour, helping him figure out the quickest way to get from A to B. It also helps ensure he seldom gets lost anywhere, and is useful in getting a "feel" for a place.
See Signs: This ability is passive, working only when the GM feels like having it happen. It basically is "signs" that Darryl sees, often real signs or paper headlines that change. The effect IS visible to others, if they look, but most people seldom do, and the sign isn't for them, anyway. The source of them is unknown, but they act as guides and hunches, directing Darryl places or giving him hints. He doesn't always get them, of course, and sometimes the signs are just a feeling: keep moving, you haven't found what you're looking for yet. (This, of course, would be more useful if he knew WHAT he was looking for.)
Psychometry: Darryl gets visions of things when he touches them. It doesn't always happen with objects, and almost always with people. Generally he only gets one a day from one person, and from things - well, it depends. If his car is low on gas and needs a tune-up, it could give quite a few. He's slowly coming to terms with the idea that cars and the like are as alive as people, but isn't sure what it all means, if anything.
INVENTORY
- A long volkswagon with a big trunk and, when the back seat folds down, enough room for two (or even the) people to sleep in it quite comfortably. Fake wood paneling, all of that. It's from the early 90s :)
- Clothing, duffel bag of more clothing, credit cards.
- A nice nest egg (at least $80K) in the bank. He works odd jobs for people as he goes to pay for gas and basic expenses.
BACKGROUND
Darryl had a very normal, boring childhood as far as such things go. He had loving parents, an adopted sister he got along with rather well, and some friends. Sure, he was chubby, but he didn't let what people say bother him (he seldom has) and life was pretty much normal. Then came high school, and girls who didn't like the geeky kids who played computer games and looked like they avoided sunlight as a plague. He was 15 when he decided he was tired of being himself and decided to become someone else.
The next year was hell, but he survived. His grades nose-dived, but he ran, did track, played in sports, and confused the hell out of his old friends and family. He got a girlfriend, began to do better in school again, and then one night three years later he went to her place to find she'd OD'd. He never did find out on what Karen had took, or why. He knew she had some problems with her family, but he'd been waiting for her to open up about them herself. Instead she'd opened her wrists and then her mind.
The doctors had tried to comfort him at the hospital, saying she'd at least bound her wrists, probably changed her mind, but with the drugs and blood loss hadn't been able to call 911. He listened, he heard: it didn't matter. Sometime during that night, he left his old life behind as well. He waited a week for the funeral, saying all the right things to all the right questions. Graduation was in one week; he left the next day, unable to stay any longer.
He found refuge on the east coast, in New York City, reasoning that if California was Heaven, NYC had to be hell. It was just his bad luck that the mayor had gone on a "clean up the streets spree", but some parts of the city never listened, and he ended up in them, trying to understand why Karen had destroyed herself, why people did that, and what kind of lives they led. he ended up in a gang, and a leader eventually since he never did drugs and rarely drank. He was death on anyone who did drugs, once literally, but even though he was somewhere near the bottom, he knew there was no way he could fall far enough for it to matter, for him to understand.
So he left that, when he was 22, and enrolled in some cheap-ass college courses to become an assistant gym teacher at the less savoury schools in the city. It was there that he met Kelly, who was the other assistant gym teacher. She was big into parkour, and street fighting, and used to be a guy (a fact she told him when, one night while drunk, he asked if she'd like to get to know him better: he'd sobered up really fast). They got along well as friends and she introduced him to the sport. He turned out to be really good at it, a natural even, and won the local city competition the next year.
He and Kelly moved in two years later, just as friends. They scrimped and saved for more courses, to try and become real gym teachers, and though money was tight, life was good. Darryl was even thinking about calling home, since he couldn't stay "trapped in the local parkour scene for long," as Kelly put it. He waited, unsure what to say, until six months ago he was walking down the street on the way home from school and the local movie theatre sign changed into "Don't Call Home Yet". Darryl thought it was just a freak occurrence, until signs continued to "speak" to him, words in the paper moving. Sometimes other people saw them, sometimes not; the message was always for him.
[The day of "the signs" day is the exact day Karen died. This is just a coincidence, of course.]
He thought he must be going mad, but managed to start ignoring them, even though sometimes it was hard. Then one evening he came back from work, went to take a plate from Kelly, and their hands touched. And he saw into Kelly's soul. Images, thoughts, knowledge. He knew the cancer she was dying of, and the terrible fear of dying alone she had. He'd blurted out "You have cancer?" in surprised, and she'd been shocked, confused. He'd tried to explain, failing, and left the room, unable to deal with her fear.
She died two months later, after they'd come to terms with - well, It. He was wearing gloves, and the only person who came. There were no signs, but there was also nothing holding him to the city anymore: the bureaucracy hindered his advancement (he tried not to think it was racial; but it was hard not to: the scorn of white people was an old memory). He sold the apartment and bought a volkswagon, putting the money Kelly had left him in her will into a savings account and leaving the city.
Since then, he's just wandered, never staying for long in one place, pulled hither and thither by hunches and signs, and touching things, understanding them, and doing what he can to make sense of this strange gift and the world as it now is to him. He's wondering if it's time to go home now, but hadn't seen a sign telling him this yet and has no desire to go on his own. He keeps telling himself he's not afraid, and doesn't have answers for questions. He's turning 27 in three days, and wondering what his life will be like now that he's crazy ...
FAMILY
Frank Hannigan (Father, 58) - His father was a doctor, and still is. Just a GP, but it's been enough for the family to do moderately well, and they've not moved from their house, just added a pool and helped fund the local park down the road (firmly refusing to have it put in his the family name, and the donation was anonymous). He wishes he knew where his son was, and often checks obituaries of national papers, but has done nothing towards finding Darryl, figuring his son will come home when he wants to, and holding to that.
Mary Hannigan (Mother, 56) - Mary loves her sons. Darryl's room hadn't been changed since he left it, and a part of her died when he left as he did. Oh, she knows he has his reasons, but even so - it's been almost 10 years, and she's afraid he's died, or something worse has happened, and doesn't understand how things ended up as they did. She loves her other son and husband, and can go for almost a month without wondering where Darryl is sometimes, but she cries more in private than she should. She knows she should move on, that this isn't healthy, but there's a hole in her heart that nothing can fill, except answers. IN her normal life, she works as a secretary for her husband, and helps out at a local soup kitchen.
Chris Hannigan (Brother (adopted), 26) - Chris was always welcomed in the family. His childhood before he was adopted (at age 6) isn't something he ever talks about, and he loves his family, and adored his brother. He tried not to hate Darryl for running away, but part of him still does, knowing that no matter how hard he tries, he can't fill the gap in his parent's lives. He is, currently, finishing a business major at the local university and unsure what to do with his life after that.
FRIENDS
None, at present, besides the car he's named Bessie. He had a few in NYC, other teachers, some students and their parents, a few of the gang members who'd reformed, but no one he was really close to. His childhood best friend (before he got into Sports) was Harry Blackmore, who is likely a computer hacker with the NSA or something. His friends after that were some guys and girls in the track team. Many likely stayed in town, but he never kept in touch with anyone from home. (That being [Some town below Seattle], Washington].)
Player: Alcar (Sample NPC)
Summary: Drifter with strange talents he doesn't understand looking for the meaning in his life.
Description: Darryl is a tall, lithe man in his late twenties in excellent shape with African-black skin and black eyes and hair. He is NOT a basketball player, and is wearing jeans, a sweater, a jean jacket, sneakers, and gloves.
Personality: Darryl is a normal, regular person trying to cope with a gift he doesn't understand.
Trigger Event(s): The deaths of a lover and a friend later changed his life in mundane ways. Later, seeing signs and having visions when he touched people.
Obsession: Being the best that he can be (Parkour)
Wound Points: 50
STIMULI
Rage: People who do drugs.
Fear: Being trapped in one place (broken bones)
Noble:
STATS
Body: 60 (lithe)
Speed: 50 (quick)
Mind: 50 (college schooling)
Soul: 70 (observant)
SKILLS
Body:
*Parkour*: 60% [Obsession]
Beat The Shit Out Of Nasty People: 35%
Speed:
Dodge: 25%
Driving: 10% [Only got a license recently]
Initiative: 40%
Knives and their friends: 30%
Mind:
General Education: 20%
Notice: 25%
Conceal: 15%
Map places: 35%
Soul:
Charm: 15%
Lying: 15%
See Signs: 20%
Psychometry: 50%
Map places is a mental aid in Parkour, helping him figure out the quickest way to get from A to B. It also helps ensure he seldom gets lost anywhere, and is useful in getting a "feel" for a place.
See Signs: This ability is passive, working only when the GM feels like having it happen. It basically is "signs" that Darryl sees, often real signs or paper headlines that change. The effect IS visible to others, if they look, but most people seldom do, and the sign isn't for them, anyway. The source of them is unknown, but they act as guides and hunches, directing Darryl places or giving him hints. He doesn't always get them, of course, and sometimes the signs are just a feeling: keep moving, you haven't found what you're looking for yet. (This, of course, would be more useful if he knew WHAT he was looking for.)
Psychometry: Darryl gets visions of things when he touches them. It doesn't always happen with objects, and almost always with people. Generally he only gets one a day from one person, and from things - well, it depends. If his car is low on gas and needs a tune-up, it could give quite a few. He's slowly coming to terms with the idea that cars and the like are as alive as people, but isn't sure what it all means, if anything.
INVENTORY
- A long volkswagon with a big trunk and, when the back seat folds down, enough room for two (or even the) people to sleep in it quite comfortably. Fake wood paneling, all of that. It's from the early 90s :)
- Clothing, duffel bag of more clothing, credit cards.
- A nice nest egg (at least $80K) in the bank. He works odd jobs for people as he goes to pay for gas and basic expenses.
BACKGROUND
Darryl had a very normal, boring childhood as far as such things go. He had loving parents, an adopted sister he got along with rather well, and some friends. Sure, he was chubby, but he didn't let what people say bother him (he seldom has) and life was pretty much normal. Then came high school, and girls who didn't like the geeky kids who played computer games and looked like they avoided sunlight as a plague. He was 15 when he decided he was tired of being himself and decided to become someone else.
The next year was hell, but he survived. His grades nose-dived, but he ran, did track, played in sports, and confused the hell out of his old friends and family. He got a girlfriend, began to do better in school again, and then one night three years later he went to her place to find she'd OD'd. He never did find out on what Karen had took, or why. He knew she had some problems with her family, but he'd been waiting for her to open up about them herself. Instead she'd opened her wrists and then her mind.
The doctors had tried to comfort him at the hospital, saying she'd at least bound her wrists, probably changed her mind, but with the drugs and blood loss hadn't been able to call 911. He listened, he heard: it didn't matter. Sometime during that night, he left his old life behind as well. He waited a week for the funeral, saying all the right things to all the right questions. Graduation was in one week; he left the next day, unable to stay any longer.
He found refuge on the east coast, in New York City, reasoning that if California was Heaven, NYC had to be hell. It was just his bad luck that the mayor had gone on a "clean up the streets spree", but some parts of the city never listened, and he ended up in them, trying to understand why Karen had destroyed herself, why people did that, and what kind of lives they led. he ended up in a gang, and a leader eventually since he never did drugs and rarely drank. He was death on anyone who did drugs, once literally, but even though he was somewhere near the bottom, he knew there was no way he could fall far enough for it to matter, for him to understand.
So he left that, when he was 22, and enrolled in some cheap-ass college courses to become an assistant gym teacher at the less savoury schools in the city. It was there that he met Kelly, who was the other assistant gym teacher. She was big into parkour, and street fighting, and used to be a guy (a fact she told him when, one night while drunk, he asked if she'd like to get to know him better: he'd sobered up really fast). They got along well as friends and she introduced him to the sport. He turned out to be really good at it, a natural even, and won the local city competition the next year.
He and Kelly moved in two years later, just as friends. They scrimped and saved for more courses, to try and become real gym teachers, and though money was tight, life was good. Darryl was even thinking about calling home, since he couldn't stay "trapped in the local parkour scene for long," as Kelly put it. He waited, unsure what to say, until six months ago he was walking down the street on the way home from school and the local movie theatre sign changed into "Don't Call Home Yet". Darryl thought it was just a freak occurrence, until signs continued to "speak" to him, words in the paper moving. Sometimes other people saw them, sometimes not; the message was always for him.
[The day of "the signs" day is the exact day Karen died. This is just a coincidence, of course.]
He thought he must be going mad, but managed to start ignoring them, even though sometimes it was hard. Then one evening he came back from work, went to take a plate from Kelly, and their hands touched. And he saw into Kelly's soul. Images, thoughts, knowledge. He knew the cancer she was dying of, and the terrible fear of dying alone she had. He'd blurted out "You have cancer?" in surprised, and she'd been shocked, confused. He'd tried to explain, failing, and left the room, unable to deal with her fear.
She died two months later, after they'd come to terms with - well, It. He was wearing gloves, and the only person who came. There were no signs, but there was also nothing holding him to the city anymore: the bureaucracy hindered his advancement (he tried not to think it was racial; but it was hard not to: the scorn of white people was an old memory). He sold the apartment and bought a volkswagon, putting the money Kelly had left him in her will into a savings account and leaving the city.
Since then, he's just wandered, never staying for long in one place, pulled hither and thither by hunches and signs, and touching things, understanding them, and doing what he can to make sense of this strange gift and the world as it now is to him. He's wondering if it's time to go home now, but hadn't seen a sign telling him this yet and has no desire to go on his own. He keeps telling himself he's not afraid, and doesn't have answers for questions. He's turning 27 in three days, and wondering what his life will be like now that he's crazy ...
FAMILY
Frank Hannigan (Father, 58) - His father was a doctor, and still is. Just a GP, but it's been enough for the family to do moderately well, and they've not moved from their house, just added a pool and helped fund the local park down the road (firmly refusing to have it put in his the family name, and the donation was anonymous). He wishes he knew where his son was, and often checks obituaries of national papers, but has done nothing towards finding Darryl, figuring his son will come home when he wants to, and holding to that.
Mary Hannigan (Mother, 56) - Mary loves her sons. Darryl's room hadn't been changed since he left it, and a part of her died when he left as he did. Oh, she knows he has his reasons, but even so - it's been almost 10 years, and she's afraid he's died, or something worse has happened, and doesn't understand how things ended up as they did. She loves her other son and husband, and can go for almost a month without wondering where Darryl is sometimes, but she cries more in private than she should. She knows she should move on, that this isn't healthy, but there's a hole in her heart that nothing can fill, except answers. IN her normal life, she works as a secretary for her husband, and helps out at a local soup kitchen.
Chris Hannigan (Brother (adopted), 26) - Chris was always welcomed in the family. His childhood before he was adopted (at age 6) isn't something he ever talks about, and he loves his family, and adored his brother. He tried not to hate Darryl for running away, but part of him still does, knowing that no matter how hard he tries, he can't fill the gap in his parent's lives. He is, currently, finishing a business major at the local university and unsure what to do with his life after that.
FRIENDS
None, at present, besides the car he's named Bessie. He had a few in NYC, other teachers, some students and their parents, a few of the gang members who'd reformed, but no one he was really close to. His childhood best friend (before he got into Sports) was Harry Blackmore, who is likely a computer hacker with the NSA or something. His friends after that were some guys and girls in the track team. Many likely stayed in town, but he never kept in touch with anyone from home. (That being [Some town below Seattle], Washington].)
Tuesday, March 14, 2006
Lirk and Orgg chat
Lirk and Orgg chat. Orgg is explaining hisn feelings for Lirk. Lirk is saying he understands if Orgg doesn't want anyone to know he's the king, and Orgg doesn't know he is the king ...
<AlcarDM> Likr just looks at the floor after Lee leaves :)
<AlcarDM> Lirk finally stops blushing and looks up.
* Orgg leans forward and looks at lirk
<Orgg> "I had hoped the girl would agree to become baron, to spare you the trouble. But it seems it comes to you after all."
* Orgg looks regretful
<AlcarDM> Lirk nods, a bit hesitantly. "I - I guess so."
<Orgg> "At least this marriage will take that pressure off of you."
* Orgg pauses, looking awkward.
<AlcarDM> Lirk: "But .. it won't be to Tamil. Asd marriages have to be...."
<Orgg> "Have to be?"
<AlcarDM> Lirk: "Uhm .. " he frowns. "I don't know a polite word for it."
<Orgg> "Oh... oh. I didn't think about that."
* Orgg scowls
<Orgg> "Not a good solution."
<AlcarDM> Lirk: "Oh! Right. not a .... uhm ...but .... " he takes a quick, nervous breath "Does the - the Code cover it?"
* Orgg shakes his head
<AlcarDM> Lirk squirms a bit, looking uncomfortable. "Do you .... know about it? I mean ..... I don't .. not that stuff..." he trails off
<Orgg> "The code is mostly concerned with honour and battle, neither of which come from exploits in the bedroom." Then: "Unless they involve killing somethiing."
* Orgg nods
<Orgg> "Up north we do not conceal things, so much. What is it you wish to know?"
<AlcarDM> Lirk: "I mean ....." he takes a deep breath, refusing to loook at you "I think Lee is going to disguise himself as Tamil. And .. and that would mean marriuage, I guess.."
<Orgg> "Lee will what!? Oh. I see." Orgg looks thoughtful, then a little angry, and a little confused. "I saw you... looking at him. I would think you'd be happy." snappishly.
<AlcarDM> Lirk blinks and looks at you, looking shocked. "I ....I .......I.....I do ......n't.,..." he stops, gulps a breath. "I .. " and looks away. 'I've never .. never lived, until I got healed. al my time was just the present, always. No past, no future. I doin't know. I don't know .. I'm sorry?"
* Orgg stops scowling, a shocked expression on his face.
<Orgg> "No, I am sorry. I spole in haste." a pause. "I was... jealous?" quietly.
<AlcarDM> Lirk makes a startled sound and looks at you ..... "because you're my friend?"
* Orgg stares at the ground for a while before answering
<Orgg> "No." He says, not looking at Lirk.
<Orgg> "I'm sorry. I will go."
<AlcarDM> Lirk touches your arm, hsitantly. "No .. I ...." he kneels on the floor quickly. "I don't want to dishonour you...."
<AlcarDM> (( he thinks you meant because you're his king :P ))
<Orgg> ((lol))
<Orgg> Orgg is just plain taken aback
<Orgg> "Dishonour me? How?"
<AlcarDM> LIrk: "When .. when you made me baron...."
<AlcarDM> Lirk: "I don't want to .. to ... tarnish that?"
* Orgg scowls, looks confused, scowls, looks confused. Then:
<Orgg> "What do you mean?"
<AlcarDM> Lirk blinks and looks up, startled. "Oh, I'm ... sorry." and scrambles to his feet. "I didn't mean to.."
* Orgg waits for Lirk to finish his sentence.
<AlcarDM> Lirk doesn't. "I shouldn't have said that, I guess. Sorry. I guess you don't like people knowing?"
* Orgg starts to nod, then looks confused again
<Orgg> "Knowing something that would tarnish my honour?"
* Orgg starts to look worried, and thinks *really* hard about the ceremony in which Lirk became baron.
<AlcarDM> Lirk: "No! Just ... you made meBaron. I .. I want to live up to that."
<Orgg> "But what does that have to do with...?"
* Orgg trails off, then just looks frustrated
<AlcarDM> Lirk: "With what?" looking confused now
<Orgg> ((lol, this is the most horrible conversation I have ever had =P))
<AlcarDM> (( LOL. ))
<Orgg> "With what we were talking about!"
<AlcarDM> (( Confusing pcs is fun :) ))
<Orgg> ((*laugh* indeed. An npcs, too =P))
<AlcarDM> Lirk: ".... making me baron? But I guess you don't want to"
<AlcarDM> (( oh yeah, of course :P ))
<Orgg> "What are you talking about!?"
<Orgg> Orgg is exasperated now =P
<Orgg> "You're already baron, aren't you?"
<Orgg> and confused, horribly =P
<AlcarDM> Lirk blinks, then nods.
<AlcarDM> he looks as confused as you are :)
* Orgg nods
<Orgg> "Okay. So you are Baron." *trying to get a grasp on things*
<Orgg> "But what does that have to do with dishonour?"
<AlcarDM> Lirk: "I ..I wouldn't want to . .to dishonour you. I want to be worthy of you!" then quickly: 'as a baron"
<Orgg> (lol)
* Orgg nods
<Orgg> "Oh. You follow the code; you have brought me only honour."
<Orgg> still, confused about where this came from =P
<AlcarDM> Lirk: "oh......."
<AlcarDM> He nods.
<Orgg> "Did you worry about dishonouring me somehow?"
<AlcarDM> Lirk nods again
<Orgg> "How?"
* Orgg lightbulbs
<Orgg> ((lol, this is truly awful =P))
<Orgg> ((now he thinks that lirk thinks that he is dishonouring orgg by spurning him =P))
<AlcarDM> (( LOL. Isn't it, though? ROFL! ))
<AlcarDM> Lirk; "By ....by not doing what's right?"
<Orgg> (loL!)
* Orgg pauses, and after an obvious emotional struggle, just says:
<AlcarDM> Lirk is looking ashamhed at having brough up the kingship at all .. obviously you don't to mention it....
<Orgg> "Wherever your heart leads you is the right choice in this. It is no dishonour in this choice."
<AlcarDM> Lirk: "But ... but what if .... if the choice isn't good for the Barony?" nervously
* Orgg mutters under his breath about no contest when a half-breed competes with an elf in these matters, then looks surprised at himself
<AlcarDM> (( ROFL ))
<Orgg> "Whatever you choose, we will make it work for the Barony."
* Orgg is confused by the question, though =p
<AlcarDM> 'lol.
<AlcarDM> Lirk: "Oh."
<AlcarDM> Lirk is silent, then gives one of his beautiful grins and looks happy. "Thanks!"
<AlcarDM> He hugs you
* Orgg hugs him back, somewhat hesitantly, smiles at the grin, then looks confused again, as he has no idea what just happened.
<Orgg> "Uh. Sure."
<AlcarDM> Likr steps back, looking a bit hesitant. "I .. I think I could do the ... marriage, for the barony. It's being loyal to my people."
* Orgg nods, looking a little disheartened. But a barbarian is ever-hopeful =P
<Orgg> "But?"
<AlcarDM> Lirk: "Duty's not the same as ... as love would be."
* Orgg nods
<Orgg> "You could still love... The marriage is just politics." he waves his hand at the word, to show how little he thinks of it =P
<Orgg> <AlcarDM> Lirk grins at that and nods. "I guess so. I just.. wasn't sure you'd approve."
<Orgg> * Orgg laughs
<Orgg> "Of course I approve."
<AlcarDM> Lirk looks a bit startled, and maybe .. hurt? "You .. do?"
<Orgg> "What is wrong?"
* Orgg becomes totally confused, yet again
<AlcarDM> Lirk: "Oh. Nothing."
<AlcarDM> There is motion in the doorwat as Tamil steps in
* Orgg starts and makes a Bad Time face
<Orgg> "Hello."
<AlcarDM> Tamil: "Lee sent me back. He's doing some ritual.'
* Orgg grimaces
<Orgg> "What sort of ritual?"
<AlcarDM> Tamil: "I don't know."
<AlcarDM> Tamil: "he plans to disguise as me so I can leave."
<AlcarDM> and as lee comes back, we end the session :p
<AlcarDM> Likr just looks at the floor after Lee leaves :)
<AlcarDM> Lirk finally stops blushing and looks up.
* Orgg leans forward and looks at lirk
<Orgg> "I had hoped the girl would agree to become baron, to spare you the trouble. But it seems it comes to you after all."
* Orgg looks regretful
<AlcarDM> Lirk nods, a bit hesitantly. "I - I guess so."
<Orgg> "At least this marriage will take that pressure off of you."
* Orgg pauses, looking awkward.
<AlcarDM> Lirk: "But .. it won't be to Tamil. Asd marriages have to be...."
<Orgg> "Have to be?"
<AlcarDM> Lirk: "Uhm .. " he frowns. "I don't know a polite word for it."
<Orgg> "Oh... oh. I didn't think about that."
* Orgg scowls
<Orgg> "Not a good solution."
<AlcarDM> Lirk: "Oh! Right. not a .... uhm ...but .... " he takes a quick, nervous breath "Does the - the Code cover it?"
* Orgg shakes his head
<AlcarDM> Lirk squirms a bit, looking uncomfortable. "Do you .... know about it? I mean ..... I don't .. not that stuff..." he trails off
<Orgg> "The code is mostly concerned with honour and battle, neither of which come from exploits in the bedroom." Then: "Unless they involve killing somethiing."
* Orgg nods
<Orgg> "Up north we do not conceal things, so much. What is it you wish to know?"
<AlcarDM> Lirk: "I mean ....." he takes a deep breath, refusing to loook at you "I think Lee is going to disguise himself as Tamil. And .. and that would mean marriuage, I guess.."
<Orgg> "Lee will what!? Oh. I see." Orgg looks thoughtful, then a little angry, and a little confused. "I saw you... looking at him. I would think you'd be happy." snappishly.
<AlcarDM> Lirk blinks and looks at you, looking shocked. "I ....I .......I.....I do ......n't.,..." he stops, gulps a breath. "I .. " and looks away. 'I've never .. never lived, until I got healed. al my time was just the present, always. No past, no future. I doin't know. I don't know .. I'm sorry?"
* Orgg stops scowling, a shocked expression on his face.
<Orgg> "No, I am sorry. I spole in haste." a pause. "I was... jealous?" quietly.
<AlcarDM> Lirk makes a startled sound and looks at you ..... "because you're my friend?"
* Orgg stares at the ground for a while before answering
<Orgg> "No." He says, not looking at Lirk.
<Orgg> "I'm sorry. I will go."
<AlcarDM> Lirk touches your arm, hsitantly. "No .. I ...." he kneels on the floor quickly. "I don't want to dishonour you...."
<AlcarDM> (( he thinks you meant because you're his king :P ))
<Orgg> ((lol))
<Orgg> Orgg is just plain taken aback
<Orgg> "Dishonour me? How?"
<AlcarDM> LIrk: "When .. when you made me baron...."
<AlcarDM> Lirk: "I don't want to .. to ... tarnish that?"
* Orgg scowls, looks confused, scowls, looks confused. Then:
<Orgg> "What do you mean?"
<AlcarDM> Lirk blinks and looks up, startled. "Oh, I'm ... sorry." and scrambles to his feet. "I didn't mean to.."
* Orgg waits for Lirk to finish his sentence.
<AlcarDM> Lirk doesn't. "I shouldn't have said that, I guess. Sorry. I guess you don't like people knowing?"
* Orgg starts to nod, then looks confused again
<Orgg> "Knowing something that would tarnish my honour?"
* Orgg starts to look worried, and thinks *really* hard about the ceremony in which Lirk became baron.
<AlcarDM> Lirk: "No! Just ... you made meBaron. I .. I want to live up to that."
<Orgg> "But what does that have to do with...?"
* Orgg trails off, then just looks frustrated
<AlcarDM> Lirk: "With what?" looking confused now
<Orgg> ((lol, this is the most horrible conversation I have ever had =P))
<AlcarDM> (( LOL. ))
<Orgg> "With what we were talking about!"
<AlcarDM> (( Confusing pcs is fun :) ))
<Orgg> ((*laugh* indeed. An npcs, too =P))
<AlcarDM> Lirk: ".... making me baron? But I guess you don't want to"
<AlcarDM> (( oh yeah, of course :P ))
<Orgg> "What are you talking about!?"
<Orgg> Orgg is exasperated now =P
<Orgg> "You're already baron, aren't you?"
<Orgg> and confused, horribly =P
<AlcarDM> Lirk blinks, then nods.
<AlcarDM> he looks as confused as you are :)
* Orgg nods
<Orgg> "Okay. So you are Baron." *trying to get a grasp on things*
<Orgg> "But what does that have to do with dishonour?"
<AlcarDM> Lirk: "I ..I wouldn't want to . .to dishonour you. I want to be worthy of you!" then quickly: 'as a baron"
<Orgg> (lol)
* Orgg nods
<Orgg> "Oh. You follow the code; you have brought me only honour."
<Orgg> still, confused about where this came from =P
<AlcarDM> Lirk: "oh......."
<AlcarDM> He nods.
<Orgg> "Did you worry about dishonouring me somehow?"
<AlcarDM> Lirk nods again
<Orgg> "How?"
* Orgg lightbulbs
<Orgg> ((lol, this is truly awful =P))
<Orgg> ((now he thinks that lirk thinks that he is dishonouring orgg by spurning him =P))
<AlcarDM> (( LOL. Isn't it, though? ROFL! ))
<AlcarDM> Lirk; "By ....by not doing what's right?"
<Orgg> (loL!)
* Orgg pauses, and after an obvious emotional struggle, just says:
<AlcarDM> Lirk is looking ashamhed at having brough up the kingship at all .. obviously you don't to mention it....
<Orgg> "Wherever your heart leads you is the right choice in this. It is no dishonour in this choice."
<AlcarDM> Lirk: "But ... but what if .... if the choice isn't good for the Barony?" nervously
* Orgg mutters under his breath about no contest when a half-breed competes with an elf in these matters, then looks surprised at himself
<AlcarDM> (( ROFL ))
<Orgg> "Whatever you choose, we will make it work for the Barony."
* Orgg is confused by the question, though =p
<AlcarDM> 'lol.
<AlcarDM> Lirk: "Oh."
<AlcarDM> Lirk is silent, then gives one of his beautiful grins and looks happy. "Thanks!"
<AlcarDM> He hugs you
* Orgg hugs him back, somewhat hesitantly, smiles at the grin, then looks confused again, as he has no idea what just happened.
<Orgg> "Uh. Sure."
<AlcarDM> Likr steps back, looking a bit hesitant. "I .. I think I could do the ... marriage, for the barony. It's being loyal to my people."
* Orgg nods, looking a little disheartened. But a barbarian is ever-hopeful =P
<Orgg> "But?"
<AlcarDM> Lirk: "Duty's not the same as ... as love would be."
* Orgg nods
<Orgg> "You could still love... The marriage is just politics." he waves his hand at the word, to show how little he thinks of it =P
<Orgg> <AlcarDM> Lirk grins at that and nods. "I guess so. I just.. wasn't sure you'd approve."
<Orgg> * Orgg laughs
<Orgg> "Of course I approve."
<AlcarDM> Lirk looks a bit startled, and maybe .. hurt? "You .. do?"
<Orgg> "What is wrong?"
* Orgg becomes totally confused, yet again
<AlcarDM> Lirk: "Oh. Nothing."
<AlcarDM> There is motion in the doorwat as Tamil steps in
* Orgg starts and makes a Bad Time face
<Orgg> "Hello."
<AlcarDM> Tamil: "Lee sent me back. He's doing some ritual.'
* Orgg grimaces
<Orgg> "What sort of ritual?"
<AlcarDM> Tamil: "I don't know."
<AlcarDM> Tamil: "he plans to disguise as me so I can leave."
<AlcarDM> and as lee comes back, we end the session :p
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