The
basic unit of currency is called a ‘shin’. Which means,
essentially, ‘monies’. What constitutes a shin will vary greatly
from nation to nation, and sometimes even from town to town. In most
major cities, a ‘shin’ is a coin-like object that has been
stamped as being legal tender by the agents of the crown. It, of
course, costs a fee to get all ones shins stamped but this too will
vary. Most nations will accept the currency of other nations (though
at a reduced rate).
Smaller
settlements rely mostly on a barter system among locals, with actual
shins being reserved for trading with merchants and caravans that
come through the town. As
such, most businesses will accept a certain amount of shins before
asking for other forms of payment, or shins of a specific colour or
texture in some places. For example, you may enter one town that
only accepts green shins and have to find a) either new shins or b)
someone to paint your shins for you.
Unlike
shins, oddities and cyphers have value everywhere. Attempts by
kingdoms to mark them in the manner of shins have met with resistance
and outright failure. To say nothing of trying to mark a cypher and
then having it explode as a result. Trade in all these items is
common and based on the uniqueness of the item and what the other
party needs or desires. Adventurers based in an area can always trade
potential items they might find later on if locals have reason to
trust them. Artififact trading is common as well, though since no one
knows when it is going to shut down it isn’t as brisk as that of
cyphers or oddities.
GM
Note: I don’t plan to be a stickler for such things in-game. PCs
will likely run into towns and places where their shins are
essentially worthless but it’s very unlikely to find a place where
the locals won’t trade in oddities, cyphers or artifacts. Lastly,
there is always the currency of favours and news of what is happening
in the wider world.
Regarding
Equipment
No comments:
Post a Comment