There are a few things I plan to tweak about the setting, as follows:
The game presupposes (or at least strongly hints toward) a division between the 'common people' seeing numenera as magic and the Aeon Priests/PCs on the other side seeing it as science. I plan to make that distinction far less clear with a lot of room for heated debate among all parties. The Aeon Priests may have a good track record in some things, but they also have huge mistakes (as the people of Glavis know to their cost; having all inorganic material in the city destroyed tends to foster a lot of feelings, after all). Likewise, the nanosprites will not be a homogeneous explanation for numenera, nor the datasphere for other things: psychic characters will tap into other sources of energy than those and the notion that there is any one unified datasphere left behind is, at best, a flawed construct.
Further to this, cyphers won't be definitive. Your PC will have a good idea of what the cypher does (if they take the time to examine/test it and so forth) but will have no guarantee that is the items only, or even primary, function. EX: a nano could examine one item and, based on their lore and knowledge, figure out it probably does a certain function since other cyphers will the same symbols/form/shape do that, but until it is used it's difficult to be truly certain that it is going to do what you want; it is not always safe to call a spade a spade when it is really a shovel after all.
But facing down the unknown is what PCs are for. That, and rolling dice.
No comments:
Post a Comment